manaclash said:
Ummm...how does taking a screen shot tutorial help me with spells?o.0
Ooops... SOrry... I forgot it was for something like that. Ok, I will tell you shortly how to do that.
1) Copy-paste all spells related to that spell into your own map. This means that you will need to click on the spell you want, select Ctrl+C (Copy), go to your map and select Ctrl+V (Paste). Do this with every spell related to that spell. Hope you understood by here.
2) Copy-paste the BUFFS related to the spell into your map, along with all the units related to that spell.
3) Copy all the triggers related to the spell into the map. This means that you have to go to the trigger editor and copy-paste all the triggers related to the spell into your map. You will need to do it again one by one.
NOTE: TO find out the related stuff to the spell, you will need to check the trigger. In it you will see which spells are used in it, which units etc.
4) Checking the RAW code
This is very important for most of the spells. You may already have other spells/units/buffs into your map which might mess up the raw code. In order to solve this, you need to enter into your trigger, and take every action/condition/event in which the units and abilities have been used and change them appropriately. This may take some time but it's the only way.
Also, check the units which already have spells and make sure that they have the appropriate spells. Compare these things with the original map.
For the spells, check the buff and effect of the spell and change them again appropriately if you must.
5) Miscellanous - This is the last part. If there are any models, sounds and so on related to the spell, export them somewhere and reimport them in your map with the import manager.
Hope this helped you dude! I am afraid this is the best I can do. I know it may seem difficult but post other questions here.