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[Trigger] Spell Height

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Another solution: Use a dummy for the special effects and adjusting its position/height with triggers when a spell is cast.

PS: For me it would be easier as I have near 0 modeling knowledge, but coding I am ok with coding.
 
Level 12
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Mar 24, 2011
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I am not familiar with alfaplatforms, and idk if this is even possible or will work as I think it will so... yea:

Create a temporal alfaplatform to artificialy raise the ground level where the spell missile is supposed to be.

Again I DO NOT KNOW IF THIS WILL WORK AT ALL, JUST A THEORY

Edit// When I think about it now this is very stupid as it will raise all units on it too... or not...

Edit//
That solution won't work for shockwave/breath/carrion wave type spells.

Wait, why not ? He just has to add a nice enough animation to the dummy/kill it in time.
 
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