So, i'm working on a big project.
I intend to make a large campaign for each race, but to change the original races a lot, with new units, new upgrades and stuff.
I want to make a researchable upgrade for the Priest that combines his Inner Fire and Heal spells: upon healing a unit, also apply Inner Fire without further mana cost. And I don't know how to do it. Any ideas?
Also, I want a new unit, a Human Wizard, which starts out with a lowly Arcane Bolt spell which barely does his usual damage. I want to make an upgrade for him that allows his Arcane Bolt to place a stackable effect on the target: each subsequent hit with Arcane Bolt , which costs only 7 Mana, deals 10% more damage than the previous one, which can add up infinitely (or until a really big amount is reached)
I'm also changing the other races: I want an upgrade for Druids of the Claw that makes them instantly cast Roar for no mana cost upon creation ( a previous upgrade that I already made has the mana cost down to 0 for Roar) but I can't seem to make it work. I can make it autocast, but I want it to be cast constantly by the Druids whenever the timer for it reaches zero. For example, upon creation, it instantly casts Roar, then, in the second Roar fades, they cast Roar again without my input.
Also, I made a special secret hero , a combination of the Dwarven Rifleman and the Orc Shaman. I want it to have both an area-of-effect attack ( at a range, just like having an Orb of Fire equipped) and a Purge-applying attack that only affects the main target, but the effects don't seem to want to stack. I don't want to fill the inventory with some item or take up a skill slot , and I don't know what to do. Any pointers?
I intend to make a large campaign for each race, but to change the original races a lot, with new units, new upgrades and stuff.
I want to make a researchable upgrade for the Priest that combines his Inner Fire and Heal spells: upon healing a unit, also apply Inner Fire without further mana cost. And I don't know how to do it. Any ideas?
Also, I want a new unit, a Human Wizard, which starts out with a lowly Arcane Bolt spell which barely does his usual damage. I want to make an upgrade for him that allows his Arcane Bolt to place a stackable effect on the target: each subsequent hit with Arcane Bolt , which costs only 7 Mana, deals 10% more damage than the previous one, which can add up infinitely (or until a really big amount is reached)
I'm also changing the other races: I want an upgrade for Druids of the Claw that makes them instantly cast Roar for no mana cost upon creation ( a previous upgrade that I already made has the mana cost down to 0 for Roar) but I can't seem to make it work. I can make it autocast, but I want it to be cast constantly by the Druids whenever the timer for it reaches zero. For example, upon creation, it instantly casts Roar, then, in the second Roar fades, they cast Roar again without my input.
Also, I made a special secret hero , a combination of the Dwarven Rifleman and the Orc Shaman. I want it to have both an area-of-effect attack ( at a range, just like having an Orb of Fire equipped) and a Purge-applying attack that only affects the main target, but the effects don't seem to want to stack. I don't want to fill the inventory with some item or take up a skill slot , and I don't know what to do. Any pointers?