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Spell Cast Order Problem

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hi guys i current have a shaman hero im making that plants Totems. The thing is that all the totems use the same base ability - Serpent Ward. This causes them to bug up during casting and resulting in different wards appearing after different spells being cast.

I've read up here on order strings and stuff but im not sure what i should change mine to, any tips on how to solve this problem?

thanks
 
well, depending on how many totems you got

if lets say you have 3 totems you can base them off 3 different spells

heres a list of the basic spells

1) Serpent ward
2) Inferno
3) Pocket Factory
4) Statis trap with no triggering AoE.
5) Goblin land mine with no triggering AoE
6) Healing Ward
7) Sentry Ward
8) Tornado for a channeling ward spell
9) Dark Portal

you could also use channel with the additional triggers, but its entirely up to you which you want to use
 
well, depending on how many totems you got

if lets say you have 3 totems you can base them off 3 different spells

heres a list of the basic spells

1) Serpent ward
2) Inferno
3) Pocket Factory
4) Statis trap with no triggering AoE.
5) Goblin land mine with no triggering AoE
6) Healing Ward
7) Sentry Ward
8) Tornado for a channeling ward spell
9) Dark Portal

you could also use channel with the additional triggers, but its entirely up to you which you want to use

thanks man, i see there are 3 kinds of ward spells there so ill try it, thanks loads for your help
 
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