• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Spell book, damn it, we'll always have troubles (!)

Status
Not open for further replies.
Well, I found out that Spell book cannot be detected when opened.
The events
Unit - A unit is issued an order with no target
Unit - A unit starts the effect of an ability
Unit - A unit uses an item
just don't work. So, is there any way I can detect when the spell book is opened and when it is closed?
Note: One way to close a spell book is by hitting Escape. Well, we mostly hit the button Cancel instead, so, I would need a more efficient way to detect it, rather than using "Player X skips a cinematic sequence".
 
Status
Not open for further replies.
Top