Request: Merging of 2 spells namely, Fade System v1.3 by crehym from hiveworkhop and Ball Lightning from Storm Spirit from DotA
Fade System v1.3 : http://www.hiveworkshop.com/forums/...m-v1-3-a-222659/?prev=search=Fade&d=list&r=20
Ball Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Notes:
• If the Storm Spirit runs out of mana while traveling he will stop immediately.
• Initial mana cost: 15 + 7% of total mana pool.
• Mana cost per 100 units traveled: 10 + 1% of total mana pool.
• Instant cast abilities can be used while traveling.
• While using this ability, the Storm Spirit is invulnerable.
Other Notes:
• This spell does not have any damage
• Initial mana cost and mana cost per traveled can be edited
• "NOT IT vJASS"
sources: http://www.playdota.com/heroes/storm-spirit
Fade System v1.3 : http://www.hiveworkshop.com/forums/...m-v1-3-a-222659/?prev=search=Fade&d=list&r=20
Ball Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Notes:
• If the Storm Spirit runs out of mana while traveling he will stop immediately.
• Initial mana cost: 15 + 7% of total mana pool.
• Mana cost per 100 units traveled: 10 + 1% of total mana pool.
• Instant cast abilities can be used while traveling.
• While using this ability, the Storm Spirit is invulnerable.
Other Notes:
• This spell does not have any damage
• Initial mana cost and mana cost per traveled can be edited
• "NOT IT vJASS"
sources: http://www.playdota.com/heroes/storm-spirit