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There's a spell called "Channel" That allows you to customize your skill almost in any way you want (except missiles). You can set there if it's an AoE spell, and the radius, and if you want to display the Castin Circle. BUT the spell does nothing else AND keep track of the Ability ID. If 2 spells with the same ability id are in the same unit, it will cast the selected one, but cooldown will go for both. May get a bit buggy, just don't do it
To trigger the effect just "Pick every unit in 200 range from *YourPointVariable* and do" -> Create Dummy Unit
-> Add Curse to Dummy Unit
-> Order Dummy Unit to curse Picked Unit.
-> Remove Dummy Unit.
-> Clear the Point (call RemoveLocation(udg_YourPointVariable)
-> Clear the Group (call DestroyGroup(udg_YourGroupVariable) <- Only if you declared the group into a variable, otherwise just do "set bj_wantDestroyGroup = true" before the "pick every unit" action.
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