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Spell about buff

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If it's a single ability with multiple levels that determine the amount of gold to be awarded, then check if the level of ability is greater than 0 and use mathematical functions to enumerate the award.

If the unit may have multiple abilities, which represent various rewards, then you will need 2 triggers - one fires at map initialization and saves all those abilities into "ability" variable array to make a list and the other trigger fires when unit dies, which loops through the list and checks the level of picked ability.
 
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