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Special Tier or Tech system

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Level 10
Joined
Nov 5, 2008
Messages
536
Hi.

I shall describe my techsystem and let you say what you think:

The resource "food" is renamed into "tech".
Every blacksmith provides 1 tech.
In order to be able to build a knight in a barrack, you require 5 tech, hence 5 blacksmiths.

Note: The knight does not use up 5 tech (food), you only need to have 5 food in your storage in order to be able to build a knight at all.

I also thought about using lumber instead, a blacksmith provides 1 lumber, when the blacksmith dies you lose 1 lumber. The knight does not cost 5 lumber, you only need 5 lumber in your storage to be able to build a knight.. Well you understand the concept :)

The reason for this system is that players shall be able to interrupt each other techs by keeping the number of blacksmihts low for their opponent.

But how do I add lumber or food as a requirment for units, buildings and upgrades?
 
Level 13
Joined
Sep 14, 2008
Messages
1,407
1. Set the lumber cost of the unit to the needed value
And use a trigger:
Event: Players trains unit
Condition: Unit = Knight
Action: Add 5 lumber to triggering player

2. Create a unit/upgrade called "5 lumber" and set the techtree requirements of the knight to that unit.
Then add a trigger which creates / upgrades that unit/upgrade for you when you have enough lumber.

PS: I like the idea.
 
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