- Joined
- Nov 5, 2008
- Messages
- 536
Hi.
I shall describe my techsystem and let you say what you think:
The resource "food" is renamed into "tech".
Every blacksmith provides 1 tech.
In order to be able to build a knight in a barrack, you require 5 tech, hence 5 blacksmiths.
Note: The knight does not use up 5 tech (food), you only need to have 5 food in your storage in order to be able to build a knight at all.
I also thought about using lumber instead, a blacksmith provides 1 lumber, when the blacksmith dies you lose 1 lumber. The knight does not cost 5 lumber, you only need 5 lumber in your storage to be able to build a knight.. Well you understand the concept
The reason for this system is that players shall be able to interrupt each other techs by keeping the number of blacksmihts low for their opponent.
But how do I add lumber or food as a requirment for units, buildings and upgrades?
I shall describe my techsystem and let you say what you think:
The resource "food" is renamed into "tech".
Every blacksmith provides 1 tech.
In order to be able to build a knight in a barrack, you require 5 tech, hence 5 blacksmiths.
Note: The knight does not use up 5 tech (food), you only need to have 5 food in your storage in order to be able to build a knight at all.
I also thought about using lumber instead, a blacksmith provides 1 lumber, when the blacksmith dies you lose 1 lumber. The knight does not cost 5 lumber, you only need 5 lumber in your storage to be able to build a knight.. Well you understand the concept
The reason for this system is that players shall be able to interrupt each other techs by keeping the number of blacksmihts low for their opponent.
But how do I add lumber or food as a requirment for units, buildings and upgrades?