- Joined
- Jun 13, 2008
- Messages
- 353
I'm using doomdeath model with some particle emitters edited(didn't do anything to sound node, just recoloring thats all). In my spell when this effect occurs there's no sound but when I use original doomdeath model from its mpq path it works and makes sound perfectly...what's the problem here?
Yeah I could just use another special effect but this problem is so stupid I wanna fix it...thanks for the help.
Yeah I could just use another special effect but this problem is so stupid I wanna fix it...thanks for the help.