Hello. I'm having problems setting units to spawn at buildings. This is how I set up the triggers in my map. This is how I have it set up:
Not sure if I did that right, but be sure to yell at me if I didn't.
Why do you set EnableSpawners to false for each integer after you've just run a loop which sets them all to true first?
You need to give us more information if we're to solve your problem. Attach your map maybe?
@Pharaoh: I don't think he knows what that is.Where are your Unit - Create unit actions by the way?
@Thfatman: I think you should ask your friend for help since he has made the triggers and knows how they work. If not then you should experiment atleast a little with making your own triggers or follow a tutorial.
eg: Creep Respawn (GUI)
You need atleast this basic knowledge to understand what we're talking about and to be able to customize it to your needs.
Alternatively you could attach your map and request changes made to it (not what i would recommend)
I repeat:
try to understand everything of this (its not that hard)
JUST USE YOUR BRAINS
((MonsterSpawners[(IntegerA)]) is alive) Equal to True
What do you think this condition does?