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Survival Respawn 1
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Events
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Unit - A unit owned by Player 1 (Red) Becomes revivable
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Conditions
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(Player 1 (Red) slot status) Equal to Is playing
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Actions
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Wait 5.00 seconds
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Unit - Create 1 Elite Sniper for Player 1 (Red) at (Random point in Map <gen>) facing Default building facing degrees
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Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 0.50 seconds
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Sometimes the units spawn on cliffs and are unable to move until another unit kills it. How do I make it so that this doesn't happen?
I found this but I don't know how to put it in my map.
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SomeTrigger
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Events
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Conditions
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Actions
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custom script: loop
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custom script: exitwhen IsTerrainPathableBJ(udg_location, PATHING_TYPE_WALKABILITY) == true
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custom script: call RemoveLocation(udg_location)
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custom script: set udg_location = GetRandomLocInRect(GetWorldBounds())
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custom script: endloop
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//Revive hero at location
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custom script: call RemoveLocation(udg_location)
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Survival Respawn 1
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Events
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Unit - A unit owned by Player 1 (Red) Becomes revivable
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Conditions
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(Player 1 (Red) slot status) Equal to Is playing
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Actions
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Custom script: loop
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Custom script: exitwhen IsTerrainPathableBJ(udg_location, PATHING_TYPE_WALKABILITY) == true
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Custom script: call RemoveLocation(udg_location)
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Custom script: set udg_location = GetRandomLocInRect(GetWorldBounds())
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Custom script: endloop
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Unit - Create 1 Elite Sniper for Player 1 (Red) at location facing Default building facing degrees
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Custom script: call RemoveLocation(udg_location)
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