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First off make a unit.. just any unit (not a builder preferably) change model file to the crate doodad also get rid of his shadow then make this trigger
Events
Time - Every (how long you want in between spawns) seconds
Conditions
Actions
Create 1 (Dummy unit) at a random position in (playable map area)
Uhhh, i've got a doodad and an unit to test it, both of them drop items upon death (item list) but i want the new doodads / units of crates drop these items too when i make a tigger for "create..." it just makes the unit, and not the list, what should i do?
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