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Unit - Create 1 Footman for Player 6 (Orange) at Point facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To Point2
Custom script: call RemoveLocation(udg_Point)
Custom script: call RemoveLocation(udg_Point2)
Trigger Two: Move2;
Trigger:
Attack Move Two
Events
Unit - A unit enters Region2
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Set Point = (Center of Region3)
Unit - Order (Triggering unit) to Attack-Move To Point
Custom script: call RemoveLocation(udg_Point)
Trigger Three: Move Three;
Trigger:
Attack Move Three
Events
Unit - A unit enters Region3
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Set Point = (Center of Region4)
Unit - Order (Triggering unit) to Attack-Move To Point
Custom script: call RemoveLocation(udg_Point)
its a bit fucked up(i have saved in on my PC in text document)
It spawns 5 a units that will move to a region and than in another region
and there is nooned for variables for regions and than destroying it(i think that regions dont leak)
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