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[Trigger] sound trigger

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Level 4
Joined
Feb 16, 2013
Messages
60
is there a trigger that when a unit enters a region, it cancels the playing music, turns down the sounds (fire,combat) and when the player enter's a different region, it will cancel the music in the first one and do the same actions
 
Level 4
Joined
Feb 16, 2013
Messages
60
i was going to have 2-4 regions that when a specific unit enter's that region,it would play a certain sound, while also canceling out the last played song, if that helps.
 
Level 29
Joined
Oct 24, 2012
Messages
6,543
something like this as i stated above.
  • Untitled Trigger 001
    • Events
      • Unit - A unit enters No region
    • Conditions
      • (Triggering unit) Equal to No unit
    • Actions
      • Sound - Stop music Immediately
      • Sound - Play No sound at 100.00% volume, located at (Center of No region) with Z offset 0.00
im not sure if this way will work. i cant test it. also change region to ur region change no unit to ur unit, and clean up the leak, and change the sound u want to play
 
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