I've been trying to do a storm like , and it resulted better than expected but the sound i picked its not playing
Here is the trigger, also, if you have an idea of making a more efficient GUI storm, i will follow it with all pleasure
EDIT:I found out the solution, 3D sounds cant be played with "Play Sound"
Here is the trigger, also, if you have an idea of making a more efficient GUI storm, i will follow it with all pleasure
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- StormEnd Less than 500.00
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Then - Actions
- Trigger - Turn off (This trigger)
- Wait (Random real number between 2.00 and 7.00) seconds
- Trigger - Turn on StormUp <gen>
- Player Group - Pick every player in (All players) and do (Camera - Shake the camera for (Picked player) with magnitude 4.00)
- Sound - Play RainOfFireTarget1 <gen>
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Else - Actions
- Environment - Set fog to style Linear, z-start 500.00, z-end StormEnd, density 0.75 and color (0.00%, 0.00%, 0.00%)
- Set StormEnd = (StormEnd - 50.00)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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StormUp
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Events
- Time - Every 0.03 seconds of game time
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- StormEnd Greater than 4000.00
-
Then - Actions
- Trigger - Turn off (This trigger)
- Wait 1.00 seconds
- Trigger - Turn on StormDown <gen>
- Player Group - Pick every player in (All players) and do (Camera - Stop swaying/shaking the camera for (Picked player))
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Else - Actions
- Environment - Set fog to style Linear, z-start 500.00, z-end StormEnd, density 0.75 and color (0.00%, 0.00%, 0.00%)
- Set StormEnd = (StormEnd + 200.00)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
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