- Joined
- Nov 20, 2005
- Messages
- 372
Ok... I'll give you a short information about laggs.
Ok I was working on much maps which had laggs. So
I wanted to know more about laggs.
Ok first of all whats it?
Laggs are very high delays with the game. The game could stop for 0,4 seconds , but maybe for 30 or 50 too.
What makes a "lagg"?
Laggs are bc the map creater doesn't clean the cache
What is the point which makes the lagg very hard?
Ok thats like the headline said , the point. You PLEASE all have to Remove the point u used with spells in your map. U have to use this Script :
Custom Script - call RemoveLocation (udg_(Your Variable Name here))
Ok and Special effects can create laggs too. So please set the effects and destroy them after using.
At the end of the reasons why a lagg was created , there are the UNitgroups. Pick every unit in Playable map area and do ( multiplicate actions ) is very laggy. So please mind the action or use following custom script before you use them:
Custom Script : set bj_WantDestroyGroup = true
Unitgroup - Pick every unit ....
Okay that was it. And remeber SET THE POINTS , use them and remove them from Cache. Cache cleaning is the most important thing you have to do in a map.
Thank you for reading this. Wish you all much luck & fun in map creating
Ok I was working on much maps which had laggs. So
I wanted to know more about laggs.
Ok first of all whats it?
Laggs are very high delays with the game. The game could stop for 0,4 seconds , but maybe for 30 or 50 too.
What makes a "lagg"?
Laggs are bc the map creater doesn't clean the cache
What is the point which makes the lagg very hard?
Ok thats like the headline said , the point. You PLEASE all have to Remove the point u used with spells in your map. U have to use this Script :
Custom Script - call RemoveLocation (udg_(Your Variable Name here))
Ok and Special effects can create laggs too. So please set the effects and destroy them after using.
At the end of the reasons why a lagg was created , there are the UNitgroups. Pick every unit in Playable map area and do ( multiplicate actions ) is very laggy. So please mind the action or use following custom script before you use them:
Custom Script : set bj_WantDestroyGroup = true
Unitgroup - Pick every unit ....
Okay that was it. And remeber SET THE POINTS , use them and remove them from Cache. Cache cleaning is the most important thing you have to do in a map.
Thank you for reading this. Wish you all much luck & fun in map creating