- Joined
- Sep 26, 2009
- Messages
- 441
Need help figuring out the trigger to increase a unit's max health
I hope someone reads this cause I haven't had any help for any of my posts and it's been getting me angry. Second, can someone please help with the GUI?
I'm not very good at any coding and any help would be appreciated. Even if your really just guessing. I want to add 500 health (800 for level 2) to my unit for 20 seconds when the 'war cry' ability is used thx in adv advance.
UPDATE: apparently it's possible to increase a unit's max health with a dummy. Not exactly sure how to this though any tips?
I hope someone reads this cause I haven't had any help for any of my posts and it's been getting me angry. Second, can someone please help with the GUI?
function Trig_jass_attempt_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A01F' ) ) then
return false
endif
if ( not ( GetUnitAbilityLevelSwapped('A01F', GetSpellAbilityUnit()) == 1 ) ) then
return false
endif
return true
then (take(CastingUnit(+500Hitpoints(
endfunction
function Trig_jass_attempt_Actions takes nothing returns nothing
endfunction
//===========================================================================
function InitTrig_jass_attempt takes nothing returns nothing
set gg_trg_jass_attempt = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_jass_attempt, EVENT_PLAYER_UNIT_SPELL_CAST )
call TriggerAddCondition( gg_trg_jass_attempt, Condition( function Trig_jass_attempt_Conditions ) )
call TriggerAddAction( gg_trg_jass_attempt, function Trig_jass_attempt_Actions )
endfunction
if ( not ( GetSpellAbilityId() == 'A01F' ) ) then
return false
endif
if ( not ( GetUnitAbilityLevelSwapped('A01F', GetSpellAbilityUnit()) == 1 ) ) then
return false
endif
return true
then (take(CastingUnit(+500Hitpoints(
endfunction
function Trig_jass_attempt_Actions takes nothing returns nothing
endfunction
//===========================================================================
function InitTrig_jass_attempt takes nothing returns nothing
set gg_trg_jass_attempt = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_jass_attempt, EVENT_PLAYER_UNIT_SPELL_CAST )
call TriggerAddCondition( gg_trg_jass_attempt, Condition( function Trig_jass_attempt_Conditions ) )
call TriggerAddAction( gg_trg_jass_attempt, function Trig_jass_attempt_Actions )
endfunction
UPDATE: apparently it's possible to increase a unit's max health with a dummy. Not exactly sure how to this though any tips?
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