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someone help me already!!

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Rad

Rad

Level 5
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Sep 11, 2004
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is it just me or do people just not use world editor unlimited? i know 3 people... none use WEU. they say its for noobs and so what if it is its way easier to use and they cant help you with it cause they dont understand it (there noobs to WEU :wink: )

any way i need help with 2 triggers, 1 is the WEU save/load code...

i got the save part to work easily but the load one is kinda wierd, my trigger is like this:

Event:
Player types a chat messege containign -load as a substring
Action:
Restore a hero for (triggering player) with the code (Entered Chat String) to [spawn point]...

what can i put so it only takes out the code and not the -load part of the entered chat string?


Also how can i make it so when a unit picks up an item and if that unit has 2 of the item it removes 1 from the game... unless the items had 5 charges (combined)

then ill add a charge to the item...
 
Level 14
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I don't know how to help you on the save/load cause I use WE, but for the item thing, I can. You actually use 3 triggers (at least to do it the way I did), but this won't help with the 5 charges thing cause I have no idea what you mean....anyway:

1st trigger:
You want to add to a variable for a certain item type.
lets use "light weapons" as an example.

event: Unit Acquires an item

Condition: -Or-(Multiple conditions)
Itemtype of Item being manipulated = Item 1
Itemtype of item being manipulated = Item 2
-and so on until all of your desired items are covered

action:
set (Integer variable- Light Weapons) to (light weapons + 1)

2nd trigger:
Event: Unit loses and item
Unit pawns an item

Conditions: -same as above-

Action:
set (Integer Variable- Light Weapons) to (light weapons - 1)

3rd Trigger:
event: Unit acquires an item
conditions: -same as above-
actions:
-if/then/else
if: Light weapons > 1
then:drop item being manipulated from hero etc.
else: do nothing (or leave blank)


This should be a good guideline, and even though it's posted somewhere else on this forum, I think my explanation might be less....vague.....yeah..good luck.
 
Level 7
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Rad said:
is it just me or do people just not use world editor unlimited? i know 3 people... none use WEU. they say its for noobs and so what if it is its way easier to use and they cant help you with it cause they dont understand it (there noobs to WEU :wink: )

i don't use it either, i think its better to do/write the features it gives u on ur own... since its not all that much unless u need to use every single 'feature' it gives u, + its better practice
 

Rad

Rad

Level 5
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Sprawler1023: (post to long to quote ^^)
that makes sense and i can do it now... and to add charges i guess thats only on WEU, but its a trigger and using it u can make items stack really high :D

Raptor:
i know WE is better practice but WUE's triggers have little tooltips on each one saying what it does and stuff... and theres alot more triggers that can save u time, example- theres an action that is like:

Create dialog with the title [title] and color [fffff] and buttons, <blank> <blank> etc etc theres like 10 buttons and you dont have to use variables, theres also player item pools u can add to and lots of extra models and tree units and hero glow options and you can use alot of different terrain, import icons/minimap/loadingscreen/mapprievews using the enhancer tool instead of the laggy World editor itself... if u havent yet tried WEU i really think you should its 50 times better than regular WE... and theres town portal systems and damage/armor/stats/range/sight add triggers for units... the list goes on and on... TRY IT OR YOU WILL BE SORRY!!! :D :twisted: :D
 
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Create dialog with the title [title] and color [fffff] and buttons, <blank> <blank> etc etc theres like 10 buttons and you dont have to use variables, theres also player item pools u can add to and lots of extra models and tree units and hero glow options and you can use alot of different terrain, import icons/minimap/loadingscreen/mapprievews using the enhancer tool instead of the laggy World editor itself... if u havent yet tried WEU i really think you should its 50 times better than regular WE... and theres town portal systems and damage/armor/stats/range/sight add triggers for units... the list goes on and on... TRY IT OR YOU WILL BE SORRY!!! :D :twisted: :D[/quote]

Normal World Edit already has these actions and extra stuffs as you told above,, icons/minimap/loadingscreen/mappreview ,,,the blizzard has already done those triggers as you told above also,,its just because peoples dont wanna open their brains and learn,,,WEU just added some Multi actions and triggers that the World Edit already has, cause the normal World edit got too much stuff in Configurations line, some of peoples suck and stuff,, they dont know how to use of most triggers in normal world edit,,,for example: integer = create random items or ETC, Real = set up unit damage and etc,,,alots more,,
RAD dont bring WEU to the top of the line, because WEU adds nothin except the Multi Triggers actions and some useless stuffs,,and also some doesnt work and the save load is long,,well i bet you tryin hard with WEU on your MAP,,
Nothin better than the original, nothin better than real,
A friend told me, WEU is good for beginners, whoever noob to map makers, triggers and stuff! i agree with that.
RAD please note: WEU might crash your map sometimes too, and happened to lots of peoples includin myself with the Testmap, so becareful with WEU's trigger!
 

Rad

Rad

Level 5
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Sep 11, 2004
Messages
163
WEU has options ive never seen and they have advanced triggers and at LEAST 3/4 say WEU add-in, so if you said blizzard already had them ive never seen them and i only had 1 problem with WEU, map protection...
i dont see why people keep sayin dont use it... nothin bad happens jeez and u say its for noobs and i find harder triggers with WEU than with regular... theres more things you can do to learn more... and it tells you how you do things to... dont say anything bad about it just cause it makes things easier... i gave up map making cause it never made sense and WEU helps alot
 

Rad

Rad

Level 5
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Sep 11, 2004
Messages
163
hang on ill go get the site =)

and yeah they say WE is good practice... ive had practice i just never really used triggers and stuff! and WEU is pretty self-explanitory and they tell u all about it and stuff mostly =D
 

Rad

Rad

Level 5
Joined
Sep 11, 2004
Messages
163
RAD dont bring WEU to the top of the line, because WEU adds nothin except the Multi Triggers actions and some useless stuffs,,and also some doesnt work and the save load is long,,well i bet you tryin hard with WEU on your MAP,,
Nothin better than the original, nothin better than real,
A friend told me, WEU is good for beginners, whoever noob to map makers, triggers and stuff! i agree with that.
RAD please note: WEU might crash your map sometimes too, and happened to lots of peoples includin myself with the Testmap, so becareful with WEU's trigger![/quote]

Hmm you pretty much say it adds nothing except more triggers, well your wrong! i take it you never used the WEU enhancer tool? you can add tiles and make it go to like -9 limit and theres a no-limit built into it (no more limits to doodads! make 100000 trees yay!) and you can use the enhancer to add hero glow models to add to units easily, and add tree units so its not just a plain white model of a tree its actually textured, ALSO you can add dummy spells/items town portal system and stop saying it already had those triggers there add-in's they have alot of add ins for things they add in to like actions for town portals, save triggers + load (for heros not campaigns or anything... if u didnt know) this is way easier i dont see why you keep saying its for noobs just cause you know WE better doesnt mean u should say everyone who uses WEU is a noob cause maybe were lazy or maybe were just plain smart... sure it might add 20 kb to the map size but who cares it makes things alot more simple and adds models like the chaos ranger and fire emitters and unlocks hidden ones and a ton more... stop saying it only adds crap obviously u just tried it once and said it was the same... stop making me type to :p
 
Level 7
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still 90% of that stuff is completely doable with ur own triggers + u have a lot more control over writing your own functions so u can get it to do exactly what u want exactly how u want (as long as ur bright enough to know how to write ur own stuff)

and BTW eusira, game caches are not stored between maps online, they're good for creating objects with "built in" variables though
 

Rad

Rad

Level 5
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Sep 11, 2004
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i figgured save/load codes didnt really save or load, they just had there own code for strength and items and stuff but i dont know... ya know what i mean... if u got a 3 in your code you have 3 strength or somethin and it creates a 'new' guy every time... i just figured it like that but i dont know... lol... i like using ... ...
 
Level 14
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actually...I was able to make a town portal spell in WE...involving an item and a point variable..with some regions..etc.\

But if WEU makes it easier, then why not use it? The way I see it, WE is like a stick-shift vehicle, and WEU might be like the automatic...so, if you're not going for professional grade performance (Blizzard quality), something that makes things easier would be more practical...right?
 
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But if WEU makes it easier, then why not use it? The way I see it, WE is like a stick-shift vehicle, and WEU might be like the automatic...so, if you're not going for professional grade performance (Blizzard quality), something that makes things easier would be more practical...right?[/quote]

Ya i thought so too,, but you know what ? ..WEU automaticly creats 365 triggers in map when you creat a new map,, without any of those triggers,,WEU will fuked up like we will fuked up :) you know wat i mean ? ..and if you makin RPG map like big map,,,WEU will take 5mb to 7mb in 100% when all done,,i used to test a map in WEU,,i tested all triggers and funtions that WEU got,,,whats news ?...nothin,,,WEU addin some icons and some useless triggers/makin stupid stuffs that normal World edit already have...and addin a save load code that LONGGGG like dark lineage map,,,normal world edit already got everything and its better,,, peoples whom brought WEU to the top are a NOOB ,,seriously,,i feel sorry for those you are not intelligent,,and like to copy and mod stuff from others peoples.. use your mind and think,,you'll learn yourself and know what to do without askin over and over...well (RAD << ) i bet you can never done a save load code yourself,,even with WEU,,,damn PIG BRAINS.....
 
Level 16
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Although I personally like WEU, 8 months of the original editor makes object data hard because you cannot restore the original view that wc3we has. My only problem is I usually forget to finish my maps because it gets boring, so I might just make a actual balanced footman wars for once
 
Level 5
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Messages
181
Well in fact i never tried WEU, but i never will. I heard many things about it, that it can f*kk up ur map and so on. My maps are instabile enough without having to fear that the editor can kill it anytime. I usually have 150+ triggers in my map, and most of them are so complex.

Well heraing that if we compare WE and WEU, and some1 said WE is the stick shift car, and WEU is the automatic, then i say WEU must surely suck. I h8 any kind of automatism (That's why i h8 so much things in Windows too...).
 
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