- Joined
- Jul 10, 2007
- Messages
- 6,306
http://www.towerwarsgame.com
it honestly looks like crap. They didn't do justice to the genre at all ; |. Also, all of these companies are like "omg, new and unique twist on tower defense," when they just ripped it off of wc3 tower wars >.<. At least the little flash tower wars game admits to ripping it from line tower wars, lol.
Anyways, the first thing that tells me that the developers are clueless is the building areas. Notice how small they are. Also look at the exit where the creeps leak and the entrance. With a small exit and a small entrance, everyone will be doing virtually identical mazes. You'll end up just following the walls. The small area and lack of a large exit point or even entrance point means that this game is set up for noobs by noobs. They say that they want the game to require a lot of skill, but the game looks like it was made for absolute beginners >.>. Of course, that is just the first map, so I may be wrong later.
The creeps are just meh. They are all ground, they only have a few, and they are all pretty standard.
Also, they will only have 1v1 play, so they are cutting out an entire component of the game. Sure, nobody does teamplay right on wc3, but that doesn't mean you should drop it all together to satisfy noobs that don't know how to play.
For towers, they only have 1 race with 10 towers. Sure, they have some tech and upgrades, but they aren't really doing anything new.
The game might look aesthetically good, but the gameplay looks ridiculously bad.
edit
For those of you who don't understand where I'm coming from, a large exit point makes it harder for you to set up your maze. At the start, if you have a large exit point, you can't just start working on your maze by linking the towers up side by side as this requires way too much gold. You need to strategically place the towers for max exposure and work on not overbuilding. If you do develop your maze too early, you will die in income within 2 minutes. If you underdevelop your maze, you will get overwhelmed with sends and you will not be able to build as the sends will block up your towers (imagine a hole in your maze with a stream of creeps running through it so that you can't build). It requires a fine balance between getting income early on, strategy, and defending. Because they did small exits, they have completely eliminated this portion of the game. This is also the reason why I despised all tower war maps with bolts in them.
A small entrance is just as bad as a small exit as it allows you to easily develop your maze early on. All areas need to be wide enough so that players will have a difficult time developing their maze.
Anyways, that's just one point. Just like most people, they really don't understand the fine points of the game and have no business making a tower wars game >.>. They should just leave it up to pros that both know how to program and intimately understand the game like myself (if I can ever get a damn team together to make it).
it honestly looks like crap. They didn't do justice to the genre at all ; |. Also, all of these companies are like "omg, new and unique twist on tower defense," when they just ripped it off of wc3 tower wars >.<. At least the little flash tower wars game admits to ripping it from line tower wars, lol.
Anyways, the first thing that tells me that the developers are clueless is the building areas. Notice how small they are. Also look at the exit where the creeps leak and the entrance. With a small exit and a small entrance, everyone will be doing virtually identical mazes. You'll end up just following the walls. The small area and lack of a large exit point or even entrance point means that this game is set up for noobs by noobs. They say that they want the game to require a lot of skill, but the game looks like it was made for absolute beginners >.>. Of course, that is just the first map, so I may be wrong later.
The creeps are just meh. They are all ground, they only have a few, and they are all pretty standard.
Also, they will only have 1v1 play, so they are cutting out an entire component of the game. Sure, nobody does teamplay right on wc3, but that doesn't mean you should drop it all together to satisfy noobs that don't know how to play.
For towers, they only have 1 race with 10 towers. Sure, they have some tech and upgrades, but they aren't really doing anything new.
The game might look aesthetically good, but the gameplay looks ridiculously bad.
edit
For those of you who don't understand where I'm coming from, a large exit point makes it harder for you to set up your maze. At the start, if you have a large exit point, you can't just start working on your maze by linking the towers up side by side as this requires way too much gold. You need to strategically place the towers for max exposure and work on not overbuilding. If you do develop your maze too early, you will die in income within 2 minutes. If you underdevelop your maze, you will get overwhelmed with sends and you will not be able to build as the sends will block up your towers (imagine a hole in your maze with a stream of creeps running through it so that you can't build). It requires a fine balance between getting income early on, strategy, and defending. Because they did small exits, they have completely eliminated this portion of the game. This is also the reason why I despised all tower war maps with bolts in them.
A small entrance is just as bad as a small exit as it allows you to easily develop your maze early on. All areas need to be wide enough so that players will have a difficult time developing their maze.
Anyways, that's just one point. Just like most people, they really don't understand the fine points of the game and have no business making a tower wars game >.>. They should just leave it up to pros that both know how to program and intimately understand the game like myself (if I can ever get a damn team together to make it).