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Some way of detecting more than 12 hotkeys?

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Level 15
Joined
Aug 11, 2009
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1,606
Then that could be a problem :hohum:
Another way to do it would be to create 3 heroes...but then this is not what you want..you will have to select a different hero according to the letters you type which is not convinient...
I can't think of another way to use more than 12 abilities at once...
Even making a spellbook it would require you to click it.
 
What's this one for? Just building/training etc?
 

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Level 4
Joined
Nov 7, 2009
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I don't know if possible, but there is a trigger that is "Match - Force player to press key", maybe if you could force key enter, you could detect someone entered text and force enter after that so that after you get the word, the chat message is reopened automatically.
 
Level 9
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Apr 28, 2009
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I guess the only way is to use a dialog wich contains all the letters as buttons with hotkeys.

Of course, you should also change the dialog background to a blank image.
A blank image should be also used for <Button> - Border, Border Pushed, Background, Background Pushed. I guess you can figure out why. [All done in Game Interface]

Example of creation of a button with hotkey:

  • Dialog - Create a dialog button for YourDialog labelled "Esc" with hotkey: 512
You need UMSWE, by the way.

PS: you have to use ASCII numbers for hotkey numbers.
 
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