• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Some small qweries

Status
Not open for further replies.
Level 26
Joined
Aug 18, 2009
Messages
4,097
Critical Strike is no castable ability. Slow of the sorceress is one.

Take a look at the various "Unit - Issue Order" actions that are for different order types. In general, ability casts are executed via an associated order. In the GUI, there is a selection box for you to pick from. For sorceress' Slow for example Unit - Issue Order Targeting A Unit -> Human - Sorceress - Slow. Even if your ability is customized, the base of the ability counts to determine the order.
 
I think he wants it so that when you hit a critical, it casts slow...

Sadly, you cannot detect the event that a damage triggers the critical strike ability so there's no easy way to add a slow to it... you would probably need to have a DDS so that you can make your own critical strike which is detectable, so you can then issue an order for slow
 
though as always, using attack event has drawbacks... like we can trigger the effect without actually finishing the attack...

or well use the above which I think still requires a DDS... IDK if doing your own crit is faster than that though

though using it, I can like abuse the attack-stop method to have the critical... then that means my next attack will surely be a critical hit, even if my next attack will happen after so many seconds or minutes... putting things to counter that will probably be harder than just making your own critical strike
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
though as always, using attack event has drawbacks... like we can trigger the effect without actually finishing the attack...

Yes, which is why the presence of Critical Strike should actually be hidden. But because of the slam animation, the normal Critical Strike can be abused too. It's just not very practical to do so because the Blademaster has a short damage point and cooldown.

To decrease the abuse-ability, after each attack, you can wait for the damage event to occur before altering the Critical Strike availability again, +a few seconds reset timer maybe.
 
Status
Not open for further replies.
Top