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Some Simple GUI Triggers/Untriggered Things

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Level 2
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Dec 26, 2007
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I'm working on an ORPG and I have everything squared away, besides a few little things I can't figure out. I've tried so many times and it's starting to annoy me how such a few simple ideas are puzzling me so bad. If they're too much work, don't bother, but if they're simple things and they're just not coming to mind for me, any help would be GREATLY appreciated!

Hero Ressurection
Heros in my map have a number of lives, according to how many charges of an Ankth-like item in thier inventory. If you die without charges, you lose. I can't figure out how to move Heros back to thier start location upon Ankth'ing.

Hero Information on Selection
In my hero choosing area, i'm trying to figure out how to show information about the clicked hero only for the player who clicked it.

Spellbook
I'm using Spellbook as a base for a Summon spell. My idea was one hero spell with the option of four different summons, each a spell in the spellbook. I want them all to share a cooldown, so only one of the four summons could be present at one time, but the 'Shared Cooldown' box doesn't seem to have any effect whatsoever. I don't know if the fix is through triggers, or through reworking of the spell, but if there is a fix, i'de be very grateful to know. One of my Heros was based around this idea and it would be a shame to have to put it down.

That's it for now. Again, i'de be very thankful for any help at all.
 
Level 4
Joined
Sep 9, 2004
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112
1) If your talking about when a Hero falls and Anhk takes effect u want them to be sent to start location, I'm not so shure thats possible via GUI triggers.

Actually try this..
  • Unit - A unit Starts the effect of an ability
Just have it check if its the Anhk ability and then try moving the caster..

2) This is possible if you use WE Unlimited like I do. Just use this event
  • Advanced - One of the offered heros is selected by a player
then check the unit type in your conditions and have it display via game message to the player the info you want.

3) Try making all the skills off of the same Base skill! That should make them all use the same "Order string" and thus they will all go on cooldown when u use one of them. Just change the name, icon and summoned unit type.

Good luck! :p
 
Level 2
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I'll try that, that might work actually hah. i'm not planning on abilities based off Ressurection, besides that item, so it would be great if it worked! thank you for such a fast reply haha.

as for 3), I tried that, but then you can't control which one gets summoned, it summoned the first one in the Spellbook despite which ability you use :confused:

thank you again for the idea though hah
 
Level 4
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Sep 9, 2004
Messages
112
rather thank anking you could let the hero die then revive it and remove one of the charges via trigger

The problem with that is if you are using a combat system that displays messages on death or updates a leaderboard or multiboard on death it will show. Anhks do not count as a unit dying, thus not updating or initating any triggers you wouldn't want it to..
 
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