- Joined
- Jun 20, 2008
- Messages
- 22
If any of the "questions" require GUI or JASS to work, so be it, but I would prefer anything to be GUI - I'm still nubish.
1. Ability: If Buffed Bonus
A good example what I am trying to get here is like the the Rogue's abilities in World of Warcraft; a normal ability with do extra damage if a buff/debuff for the target is on them. I would also like the same effect, but for a healing ability.
2. Ability: Precent of Base Weapon Damage Bonus
Also from WoW again, many of the spells in it now are based on weapon damage; is this effect remakeable in WC3? And if so, how?
3. Idea: is this what you would do?
Trying to do a talent system based on upgrades and the talent points are the "Lumber" resource. Is this a viable way to make a system for this instance?
4. Trigger/Ability: Custom abilities and NPCs
Is it possible to make a trigger that makes an enemy cast a custom ability. This may even fall under AI, but I know nothing of it, so if there is a good way to make it into a trigger, then please answer it this way.
Thanks for the help prior!
1. Ability: If Buffed Bonus
A good example what I am trying to get here is like the the Rogue's abilities in World of Warcraft; a normal ability with do extra damage if a buff/debuff for the target is on them. I would also like the same effect, but for a healing ability.
2. Ability: Precent of Base Weapon Damage Bonus
Also from WoW again, many of the spells in it now are based on weapon damage; is this effect remakeable in WC3? And if so, how?
3. Idea: is this what you would do?
Trying to do a talent system based on upgrades and the talent points are the "Lumber" resource. Is this a viable way to make a system for this instance?
4. Trigger/Ability: Custom abilities and NPCs
Is it possible to make a trigger that makes an enemy cast a custom ability. This may even fall under AI, but I know nothing of it, so if there is a good way to make it into a trigger, then please answer it this way.
Thanks for the help prior!