- Joined
- Aug 27, 2008
- Messages
- 127
Is there a way to anchor the dialog at X and Y on the screen?
Is there a way to exactly detect where to put dialogs on the screen? Its really hard to gamble (talk about time consuming).
What could be the cause of super lag (like 1 to 3 second freeze) on unit death? (happens only at the first unit that dies). I've checked my triggers and its not their fault, 95% sure.
I am unable to make a stalker missile impact effect on an unit. I think I've tried everything. Attach actor, attach model... Here is what I've got in the trigger editor right now (not working tho):
Actor - Attach Stalker Attack to Head on (Killing unit)
Actor - Attach Stalker Attack Missile to Head on (Killing unit)
And a question specially to Dr Super Good - May I credit you in my map? I could even advertise a map of yours. Since I got many questions answered here and you've helped me a lot. My map is about a planet under attack by alien super-hybrids. There are 2 teams that both want to save it, but the 1st team wants to destroy the Hybrids, and the second team wants to control them. There will be a third hidden option, that both teams can access and ally against the evil. Waves of zerg + hybrids will attack the friendly lines until everything is destroyed. To win the game, one of the teams have to gather 21 000 minerals to build a cannon or a controller in order to destroy/control the hybrids. The terrain is not nearly done, there are a lot of things missing but soon it will be ready. Here are a few screenshots of my map uploaded in imageshack:
Normal - http://img545.imageshack.us/img545/373/sc22012062620410277.jpg
After heavy damage taken while shields are down - http://img17.imageshack.us/img17/880/sc22012062620413151.jpg (I am firing both weapons in this one)
Is there a way to exactly detect where to put dialogs on the screen? Its really hard to gamble (talk about time consuming).
What could be the cause of super lag (like 1 to 3 second freeze) on unit death? (happens only at the first unit that dies). I've checked my triggers and its not their fault, 95% sure.
I am unable to make a stalker missile impact effect on an unit. I think I've tried everything. Attach actor, attach model... Here is what I've got in the trigger editor right now (not working tho):
Actor - Attach Stalker Attack to Head on (Killing unit)
Actor - Attach Stalker Attack Missile to Head on (Killing unit)
And a question specially to Dr Super Good - May I credit you in my map? I could even advertise a map of yours. Since I got many questions answered here and you've helped me a lot. My map is about a planet under attack by alien super-hybrids. There are 2 teams that both want to save it, but the 1st team wants to destroy the Hybrids, and the second team wants to control them. There will be a third hidden option, that both teams can access and ally against the evil. Waves of zerg + hybrids will attack the friendly lines until everything is destroyed. To win the game, one of the teams have to gather 21 000 minerals to build a cannon or a controller in order to destroy/control the hybrids. The terrain is not nearly done, there are a lot of things missing but soon it will be ready. Here are a few screenshots of my map uploaded in imageshack:
Normal - http://img545.imageshack.us/img545/373/sc22012062620410277.jpg
After heavy damage taken while shields are down - http://img17.imageshack.us/img17/880/sc22012062620413151.jpg (I am firing both weapons in this one)