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Some other spell work

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Level 13
Joined
Jan 9, 2004
Messages
1,037
It's very easy, just use a spell that summons a unit (eg. Dark Portal) make it summon a wisp or something, and make a trigger like this:
Events
--A unit enters (playable map area)
Conditions
--Entering unit type is equal to (wisp, or whatever unit you're using)
Actions
--Remove (entering unit) from the game
--Change time of day to 24.00 (or whatever time you want to change it to)

I recomend using a custom unit or a unit that can't be used on your map for the summoning so the trigger won't run every time you train that unit.
 
Level 7
Joined
Mar 26, 2004
Messages
350
use a untarget-spell as a dummy spell (e.g water elemental;
u have to set the number of units being
summoned to 0) und then use a trigger :

event - generic unit event: unit casts an ability

condition - ability being cast equal to "your dummy spell"

action - game : set time of day to "6"

hope it helps
 
Level 7
Joined
Mar 26, 2004
Messages
350
you can also use the suggestion above :
if u remove a unit, there isn't a death animation
 
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