- Joined
- May 16, 2007
- Messages
- 7,285
I dunno why im posting this, just thought "hey thats interesting"
You can make a unit have collision when it has Locust on it
so for those abilities like, A bunch of rocks come out of the ground around the hero in a 800 AoE radius and trap units within type of abilities, this is a useful tip.
I dunno whats necessary for it but this is how i did it.
2 units, both having no movement, both dummy units. but you add a stoneform on them, (the gargoyle stone form, or maybe any morphing ability works,but..) and make one of the dummy units a "Building" with locust,(both of them can have locust) then when you create your first dummy unit with triggers, order it to Stone form into the building, then you get nonpathable, unselectable, blocking units, WHICH you may add some kind of ability on them to cast, or like some aura, whatever.
If you guys already know this, then whatever, trash this thread. but still i thought it was interesting. learned this like a week ago.
You can make a unit have collision when it has Locust on it
so for those abilities like, A bunch of rocks come out of the ground around the hero in a 800 AoE radius and trap units within type of abilities, this is a useful tip.
I dunno whats necessary for it but this is how i did it.
2 units, both having no movement, both dummy units. but you add a stoneform on them, (the gargoyle stone form, or maybe any morphing ability works,but..) and make one of the dummy units a "Building" with locust,(both of them can have locust) then when you create your first dummy unit with triggers, order it to Stone form into the building, then you get nonpathable, unselectable, blocking units, WHICH you may add some kind of ability on them to cast, or like some aura, whatever.
If you guys already know this, then whatever, trash this thread. but still i thought it was interesting. learned this like a week ago.