• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

Some more and some edited

Status
Not open for further replies.
Level 2
Joined
Nov 25, 2009
Messages
8
please comment..
well, about the second one, i did it from a tutorial..and it turns out to be good!..i thought i should post that one also...
 

Attachments

  • Bandits.jpg
    Bandits.jpg
    696.7 KB · Views: 180
  • Graveyard.jpg
    Graveyard.jpg
    759.8 KB · Views: 159
  • MountainFortress.jpg
    MountainFortress.jpg
    589.2 KB · Views: 151
  • NightElfFortress.jpg
    NightElfFortress.jpg
    839.9 KB · Views: 180
  • Shore.jpg
    Shore.jpg
    495.8 KB · Views: 168
-You put all that detail into the area where the bandit is in the first one while the beach is completely empty

-Ctrl Scroll on the mouse to increase the far Z in the second picture so it doesn't get cut off by the "end of the world".

-The Night Elf village looks great, but like the first pic the backround is near blank outside the city

-I'm not sure what to say about the last one, it looks good but it looks like something is missing
 
Level 18
Joined
Aug 3, 2008
Messages
1,935
2nd one looks alot like the eastern ( or was it western o_O ? ) plaguelands, the statue of Uther the lightbinder in World of warcraft.

all in all, these terrains are not particualarly good. all of them need Heavy improvement. i suggest using a variety of different models, and be consitent with the variety u have chosen. (such as high rez models....if you use high rez models, make EVERYthing high res models.)
 
I must say i don't agree quite with thedeathunter, with the standards of this site, this is all very good considered you only have six posts.
I think the fog in the first and third image is nice, but you should stay away from that radioactive green you're using in the second pic.
Also, in the orc village, you have a very straight cliff close to the camera. Cliffs in real life aren't that steep and sudden.
The high-res cliff is one model that can be used together with the standard UTM models, check out how others (megafyr and raid1000 for example) have used it.


EDIT: For the orc pic, NEVER make your terrain at the edge of the map!!
It looks like the world ends behind the hill!
Go to map options, map size and camera bounds, and increase the bounds behind that hill, then make some less detailed stuff there, some forest or canyons would do fine.
 
Status
Not open for further replies.
Top