- Joined
- Feb 2, 2006
- Messages
- 1,629
I haven't really read the other threads or all the release information and I don't care about melee games:
I really think that the best feature would be COOP campaigns/multiplayer map transitions. I know that there is the 2 Players Campaign project but the save codes are annoying and I cannot really play the Bonus Campaign with it or other campaigns where I have to move between maps all the time. Look at Half Life 1 and 2 and how much fun it is to play them with more than one player.
- Provide a mod starter which loads a folder like the custom War3Mod.mpq folder but where you can select the modification. Games like Gothic II provide such mod starters. The mod starter should allow to start either the game or the World Editor loading a custom folder of data.
- Allow players to join into multiplayer games after they have started (an option could be set on hosting or in the map itself). This doesn't necessarily make sense for melee games but can be useful for RPGs or other custom maps which provide save codes or do not depend on the progress of the game.
- Allow dedicated servers which replace host bots. There should also be an API which allows communicating with the running game and could be used to provide information on a website or store data on the server (which would replace save codes).
- Allow multiplayer map transitions. The savegames could be stored on the hosting server (again dedicated servers are necessary) or all PCs of the participating players. This would allow us to play campaigns in coop mode!
- Allow more than two cliff type textures. There can be 16 cliff types per map? But only two different textures will be displayed. I have added four types to my custom map and the third and fourth look like the first and second.
- Add a translation tool. The classic game allows you to extract the war3map.wts files manually but what happens if you change the map strings? There is no diff tool which handles strings automatically and updates war3map.wts files in other languages which do already contain translations. I have tried to implement such tool called wc3trans in my project: tdauth/wc3lib
- Add a real JASS debugger which allows us to set break points and watch variables etc. when testing a map. It should also log critical errors.
- Add JASS functions to change the UI dynamically. We would not be restricted to the four races anymore. We could add more buttons on the screen to use more abilities and create custom UIs.
- Add a native or example JASS third person camera system which recognizes doodads or destructables behind the camera and handles the actual Z value correctly.
- Allow multiple layers of pathing maps in one map with custom Z value ranges. This would allow us to place bridges where units can walk under the bridge and we could create more interesting dungeons.
- Allow to set the pathing map manually with the terrain editor or a custom module.
- Simplify the selection tools: Allow the selection of specific object types only.
- Allow more than one water color per map. The color should be set per region of water or tile.
- Linux support: JUST DO IT!
- The Sound Editor should support adding custom sound sets for units. I have to modify the global SLK file to achieve this with the classic game.
- Provide more editor modules like: all the SLK files like Weather effects, MPQ Editor.
- Provide an API for World Editor plugins. This API should allow access of the map, object data, sound data etc. etc. It would help us to write our own tools and integrate custom scripting languages.
- Improve the World Editor's tooltip editor (see JNGP extensions) to show previews of the rendered tooltips.
- Allow us to refer to icons in tooltips.
- Add a checker tool to the object editor which checks for all referred <ID,DataA1> etc. fields and validates them.
- The object editor should allow us to change the object ID.
- Improve the performance of the whole World Editor GUI. The object editor should be much faster etc.
I really think that the best feature would be COOP campaigns/multiplayer map transitions. I know that there is the 2 Players Campaign project but the save codes are annoying and I cannot really play the Bonus Campaign with it or other campaigns where I have to move between maps all the time. Look at Half Life 1 and 2 and how much fun it is to play them with more than one player.
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