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Some maze questions

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Level 7
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Dec 17, 2005
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K after reading that post with mini-me and my 'game making' need came back, ive decided to rework my td a bit to actually make it a 'final' version.

Ive already changed the builders to have late ganme towers, less builders, they cost x3 more wood (so its harder to get em all in one game) wood also costs more gold

anyways...i am trying to fix my maze. I'd like to know what area size a ''permanent immolation'' would have on a water elemental sized unit. It doesn't have locust and doesn't "fly". is that the problem? i will try and fix the ice sliding trigger but if someone could give me a better one that doesnt look like hes teleporting all the time...

ty for any help :)
 
Level 40
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I do, in fact i just used that exact same spell yesterday.

What is the field that you have to change, in that case?

Duration-Hero/Normal or something? ( I didn't see any evident field, and I cant check now, as I'm at school )

I'm sorry if I haven't memorized all the data for every spell, but why are you randomly flaming me?
 
Level 16
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PurplePoot said:
What is the field that you have to change, in that case?

Vampire already kindly pointed out that.

PurplePoot said:
Duration-Hero/Normal or something? ( I didn't see any evident field, and I cant check now, as I'm at school )

It's there, trust me.

PurplePoot said:
I'm sorry if I haven't memorized all the data for every spell,

Immolation is one of the basic spells that i've used often so i know it well. I havent memorized either all the data for every spell. If you dont know anything about the ability in question, you shouldnt reply, simple as that.

PurplePoot said:
but why are you randomly flaming me?

What does that even mean? "randomly flaming" :?: :?
 
Level 27
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Marcelo Hossomi said:
THE elemental or AN elemental?
if THE, you can use "Unit - A Unit Comes Within Range" Event.

if it's AN, there's a way with JASS or with GUI, but with GUI I think it leaks.
The unit - unit comes within range has to have a specific unit it is coming in range to at the beginning of the map, since the trig is made at the BEGINNING of the map init.
Of course with JASS you can create these triggers ANYTIME during the game, so you can specify triggers then and there.
And often times, abilities under the "special" section for units come out... uneditable, buggy, or otherwise f*cked up...
--donut3.5--
 
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