- Joined
- Jul 1, 2009
- Messages
- 1,147
I'm going to create a Civ 5 type game and as always I'm mapping out how I'll implement all the features.
The only one I seem to be running in to is easily creating a system in which triggers and / or data can recognize the implementation of resources from the ground around a city.
Shy of creating a boat load of regions and triggers with condition "if unit is in region..", I'm not sure how I'll do it.
I've thought of creating dummy units each with their own behaviour, for example "Wheat" could be a dummy unit and the behaviour can be added to any unit within "xxx" range.. but I'm hoping to find a more efficient system.
Any ideas?
The only one I seem to be running in to is easily creating a system in which triggers and / or data can recognize the implementation of resources from the ground around a city.
Shy of creating a boat load of regions and triggers with condition "if unit is in region..", I'm not sure how I'll do it.
I've thought of creating dummy units each with their own behaviour, for example "Wheat" could be a dummy unit and the behaviour can be added to any unit within "xxx" range.. but I'm hoping to find a more efficient system.
Any ideas?