- Joined
- Jun 9, 2008
- Messages
- 298
UPDATE: I figured it out after all. Thread can be deleted, if someone wants to do that.
So my problem is, I made a very simple custom UI, but in the top bar, the buttons closest to the time indicator are "cut off" as if they didn't have enough space to be displayed. And I really cannot figure out why?
I modelled my custom console exactly on the default human console. I checked again if it overlaps perfectly, and it does.
What's going on here? keeps this from displaying correctly?
To test something out, I changed the time frame texture by cutting off the edges left and right, and sure enough, at least the buttons now display correctly. So the time frame is layering itself over the other textures? It's really strange.
EDIT: Okay so basically you need to cut off the time frame at exactly the right distance. It is not supposed to go edge to edge. I hadn't noticed that.
So my problem is, I made a very simple custom UI, but in the top bar, the buttons closest to the time indicator are "cut off" as if they didn't have enough space to be displayed. And I really cannot figure out why?
I modelled my custom console exactly on the default human console. I checked again if it overlaps perfectly, and it does.
What's going on here? keeps this from displaying correctly?
To test something out, I changed the time frame texture by cutting off the edges left and right, and sure enough, at least the buttons now display correctly. So the time frame is layering itself over the other textures? It's really strange.
EDIT: Okay so basically you need to cut off the time frame at exactly the right distance. It is not supposed to go edge to edge. I hadn't noticed that.
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