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(Solved, Use Inbuild Tags) Dynamic Textures in material for many alternatives problem

Level 6
Joined
Jan 9, 2024
Messages
30
Hello, i made model with 3 alternative textures, using material>dynamic textures to set propher texture for animation,
everything looks fine in retera's preview.
But ingame unit just changing textures one by one unregularry but in seconds or less, like every animation it changes texture.

Its possible to set it to not switch every action and just be set to animation tag in one material?

i know about layer and alpha prob could do this, but i think its more about setup, times etc.
 

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T(h)anks, but im more about dynamix texture/timing problems.
Finally fixed it, problem was in tag names, i used custom and after renaming to "firs, second....etc" it works well.
btw, afaik using more layers and alpha timing is more popular, is some reason to use dynamic alpha instead dynamic textures?
all i found is about cpu/vram usage
That's exactly what the peonv2 is using.
 
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