- Joined
- Mar 9, 2008
- Messages
- 2,174
So, as the name says, I have the infamous error with the gamecache. The weird thing is that I managed to load the hero from the first map without issues, and when I added saving/loading (It should work, in theory) for all the integers and booleans, my campaign isn't functional anymore. When I tried to run the previous one, which ran properly before. Bam! It too was giving the same error, but it did manage to load the hero unit. Now, I can't find any solution to this... contingency.
This is the basic one with hero loading/saving only.
View attachment Conquest - Not Working.w3n
The version with the planned save/load system. (Just add the action to run the "Load Cache" trigger.)
View attachment Conquest - Full loadsave.w3n
If it's of any use, I am using following:
Windows 7 Ultimate 32bit
JassNewGen Editor 5d
EDIT: It seems that it's OS related. I've tested both versions on an old computer, which is using XP. Both worked flawlessly.
Tried by running the wc3 as administrator, XP SP3 Compatibility Mode and tried with shutting down the firewall. None worked.
Copied the triggers to another map, and it worked.
This is the basic one with hero loading/saving only.
View attachment Conquest - Not Working.w3n
The version with the planned save/load system. (Just add the action to run the "Load Cache" trigger.)
View attachment Conquest - Full loadsave.w3n
If it's of any use, I am using following:
Windows 7 Ultimate 32bit
JassNewGen Editor 5d
EDIT: It seems that it's OS related. I've tested both versions on an old computer, which is using XP. Both worked flawlessly.
Tried by running the wc3 as administrator, XP SP3 Compatibility Mode and tried with shutting down the firewall. None worked.
Copied the triggers to another map, and it worked.
Last edited: