- Joined
- Dec 19, 2020
- Messages
- 286
Hello guys!
In one of my maps, I'm making use of a custom unit based off the Siege Engine. The custom unit has its own stats with its own model.
In the map I'm making use of multiple factions. Only one of them uses this unit, so I preplaced one. The problem is as such: When starting the map, the custom unit has been switched to a Siege Engine (the unit it is based off). The custom unit isn't trained by the computer-controlled player too.
To make things even more complicated, if I place one of the custom units for myself, it doesn't change and works fine. This also counts for other computer-controlled players, except the player I want.
Does anyone now what the problem could be?
Thanks in advance!
In one of my maps, I'm making use of a custom unit based off the Siege Engine. The custom unit has its own stats with its own model.
In the map I'm making use of multiple factions. Only one of them uses this unit, so I preplaced one. The problem is as such: When starting the map, the custom unit has been switched to a Siege Engine (the unit it is based off). The custom unit isn't trained by the computer-controlled player too.
To make things even more complicated, if I place one of the custom units for myself, it doesn't change and works fine. This also counts for other computer-controlled players, except the player I want.
Does anyone now what the problem could be?
Thanks in advance!