Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello and thank you for reading my thread!
I've encountered a problem, in my RPG we're using a HPBar model with 100 animations to display the % of a unit's HP.
The issue is that this model is very similar to the normal health bars of WC3, so when you are fighting a lot of enemies with a group of ~7+ players it becomes very hard for healers to separate the HP bars of enemies from the HP bars of their allied heroes.
If someone would like to help me merge the 100 animations of our current model to our new model and make the new model work in a similar way that would be fantastic!
I've attatched two files to my post, the one that already has the animations is called HPBar100.mdx, and the new model that we'd like to use is the file named Progressbar.mdx
Thank you for reading! Have a fantastic day! Here, have a kitty
I've encountered a problem, in my RPG we're using a HPBar model with 100 animations to display the % of a unit's HP.
The issue is that this model is very similar to the normal health bars of WC3, so when you are fighting a lot of enemies with a group of ~7+ players it becomes very hard for healers to separate the HP bars of enemies from the HP bars of their allied heroes.
If someone would like to help me merge the 100 animations of our current model to our new model and make the new model work in a similar way that would be fantastic!
I've attatched two files to my post, the one that already has the animations is called HPBar100.mdx, and the new model that we'd like to use is the file named Progressbar.mdx
Thank you for reading! Have a fantastic day! Here, have a kitty
