Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
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StoneKill Loop
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in RockThrowGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Load (Key rockloops) of (Key (Picked unit)) from RockThrowHashtable) Greater than 0
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Then - Actions
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Set Temp_Point[1337] = (Position of (Load (Key rockthrowdummy) of (Key (Picked unit)) in RockThrowHashtable))
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Set Temp_UnitGrp[1337] = (Units within 100.00 of Temp_Point[1337])
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Set RockThrowCaster = (Picked unit)
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Unit Group - Pick every unit in Temp_UnitGrp[1337] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an enemy of (Owner of RockThrowCaster)) Equal to True
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Then - Actions
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Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Kill (Picked unit)
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Else - Actions
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Custom script: call DestroyGroup(udg_Temp_UnitGrp[1337])
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Set Temp_Point[1338] = (Temp_Point[1337] offset by 40.00 towards (Facing of (Load (Key rockthrowdummy) of (Key (Picked unit)) in RockThrowHashtable)) degrees)
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Unit - Move (Load (Key rockthrowdummy) of (Key (Picked unit)) in RockThrowHashtable) instantly to Temp_Point[1338]
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Custom script: call RemoveLocation(udg_Temp_Point[1337])
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Custom script: call RemoveLocation(udg_Temp_Point[1338])
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Hashtable - Save ((Load (Key rockloops) of (Key (Picked unit)) from RockThrowHashtable) - 1) as (Key rockloops) of (Key (Picked unit)) in RockThrowHashtable
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Else - Actions
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Set Temp_Point[1339] = (Position of (Load (Key rockthrowdummy) of (Key (Picked unit)) in RockThrowHashtable))
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Special Effect - Create a special effect at Temp_Point[1339] using Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[1339] using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at Temp_Point[1339] using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_Temp_Point[1339])
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Unit - Remove (Load (Key rockthrowdummy) of (Key (Picked unit)) in RockThrowHashtable) from the game
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Unit Group - Remove (Picked unit) from RockThrowGroup
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Hashtable - Clear all child hashtables of child (Key (Picked unit)) in RockThrowHashtable
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in RockThrowGroup) Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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+4 rep to whoever helps me solve this.
Last edited: