1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Development] Solo developer of a Unity3d project for a year+, seeking artist

Discussion in 'Game Development' started by TaaZ, Sep 14, 2015.

  1. TaaZ

    TaaZ

    Joined:
    Jul 27, 2005
    Messages:
    17
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Hello folks, my game is slowly but surely approaching stages where content assets can start being developed. My RTS platform fully supports 3d though for simplicity and not to go too overboard my intent for now is to use 2d art. I'm looking for a 2d artist with a unique style who can concept out some ideas and eventually bring those ideas to life.

    It will be a single player game and this isn't a paid position. If you're okay with that and interested in working with me please send me a private message, email jake/at/aggressivegaming/dot/com, or reply here and we can discuss in more detail

    edit: I'll be writing up some features of the project today or tomorrow after work, something I should have done before-hand I suppose :)
     
    Last edited: Sep 14, 2015