Hello yet again, i ran into some new problems and was wondering how to solve them, didn't find anything in that criterea.
1- I applied some traps to my map, i thought they normally do dmg to anyone setting foot on them while they are activated (i.e. when the cold trap for instance animation is playing and you cross over it, it should cause dmg).
But sadly it didn't so i thought i add a region and make everyone passing over it, would get dmg (and wait 2 sec if he is still in the region he will get dmg yet again.) .
But then when i tested it, it would dmg the passer on the region even if the trap animation isn't showing (i.e. the trap is permitting you to pass) and to my amazment the command even pypassed some spells like the divine aura of the paladin (which should protect him from any dmg anyway).
Can anyone help me in that ? How to make traps do dmg to passers only when they are active and would still do dmg even if someone still stands on them till they move and that won't pypass any spells like divine aura or mana shield?
2- Also another thing i came to discover that every hostile NPC in WC is social to any other kind of hostile NPC or even itself (like if there is a group of wolves in a place scattered around yet they are near each other and a group of spiders, if you attacked one spider or one wolf all the other creatures will come to attack you.)
Is there anything really to over come this, to make the hostile NPCs un social ?
3- I followed the Daelin's tutorial about abilities, i made my ability (FInal Stab which permits the user to teleport behind the target and apply dmg to him) on blink as a dummy ability and used shadow strike as the damage spell for my ability.
I used almost the same triggers he used in the tutorial (except the ones that has alot of if/else because i don't have that lot of effects) but then my character teleports to the target but doesn't do any dmg, any ideas what should i do ?
Thanx in advance
1- I applied some traps to my map, i thought they normally do dmg to anyone setting foot on them while they are activated (i.e. when the cold trap for instance animation is playing and you cross over it, it should cause dmg).
But sadly it didn't so i thought i add a region and make everyone passing over it, would get dmg (and wait 2 sec if he is still in the region he will get dmg yet again.) .
But then when i tested it, it would dmg the passer on the region even if the trap animation isn't showing (i.e. the trap is permitting you to pass) and to my amazment the command even pypassed some spells like the divine aura of the paladin (which should protect him from any dmg anyway).
Can anyone help me in that ? How to make traps do dmg to passers only when they are active and would still do dmg even if someone still stands on them till they move and that won't pypass any spells like divine aura or mana shield?
2- Also another thing i came to discover that every hostile NPC in WC is social to any other kind of hostile NPC or even itself (like if there is a group of wolves in a place scattered around yet they are near each other and a group of spiders, if you attacked one spider or one wolf all the other creatures will come to attack you.)
Is there anything really to over come this, to make the hostile NPCs un social ?
3- I followed the Daelin's tutorial about abilities, i made my ability (FInal Stab which permits the user to teleport behind the target and apply dmg to him) on blink as a dummy ability and used shadow strike as the damage spell for my ability.
I used almost the same triggers he used in the tutorial (except the ones that has alot of if/else because i don't have that lot of effects) but then my character teleports to the target but doesn't do any dmg, any ideas what should i do ?
Thanx in advance