Fixed a mess up that made highest set flag retrieval impossible and added a new function to retrieve highest flag set.
edit
Initialization doctored up a bit (I really studied the numbers to make sure all of the math was right because TeamManager was exploding with the same algorithm ^)^, apparently this onInit was bugged).
GetAllianceId now returns a PlayerAlliance rather than an integer (had to typecast every time, so figured returning a PlayerAlliance was smerter).