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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sneak on Zul'Sarthar - Episode3

Submitted by Kenshi1007
This bundle is marked as approved. It works and satisfies the submission rules.
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DEMIGOD CAMPAIGN: Chapter 1: The Winged Exiles, Episode 3 – Sneak on Zul'Sarthar


RPG map, life of a peasant (LOAP). Its an map of adventure and third episode of the saga, consists a story that tells the tale of an peasant living on a farm on an hidden Valley in the Kingdom of Stormwind.
The main characters are the Arlon and Shagga, however there are quest interactions (A Great chain of main quests) some lore telling along the map, strategy building plays and More!.
The chapter contains seven episodes chained in a great storyline of Arlon Gavinrad, an old peasant living near stormwind 100 years before the opening of the Dark Portal and before the invasion of the orcs and demons on Azeroth.


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"We have spent alot of time hidden and camped on a Grotto in Zul'Sarthar. Well, i dont know if we can trust the forest trolls, because they seem to be rather suspicious in a way. After my escape from the Greys at the lake, most of my troops didn't make to reach the terrain during the pursuit, but we saw some of the trolls watching us afar. They didn't help us at all, they just stare at us rock solid. I must ready my axe in anyway and in any circunstance, danger may occur at any moment, unoticed." - Shagga Blacktide

Arlon Gavinrad and Shagga got the curiosity to sneak through Zul'Sarthar to see if theres any treasure beyound the gates, but most important, to cleanse the corruption that spreaded through the trolls a few days ago. Go'Dal and Huok'Zureh will assist the humans during the city purge. While Gavinrad joined the assault team, he spend outside near the city practicing new ways of Cosmic Magic taught by The Sentinel to prepare himself for stronger confrontations. The magic has an imense power, yet Arlon needs to explore even more about the Nature of the Watcher's gift without abusing it.




GAMEMODES:



Duo Adventure:
Most of the gameplay and quest progress contains duo missions of Arlon Gavinrad and Shagga Blacktide



SoloAdventure: Occasionaly some gameplay missions contains only hero solo tasks



Strategy:
There are areas around the map that contains custom warcraft3 style strategy areas. On this map features the Cyans Scales League basic build against the Grey Tanned League




Rampage:
Some quests features one hero with super abilities to decimate trolls in a fast kill count. This mode is classified as a fun part or relaxable for others.




Scary minigames: Some of the map gameplay has scary scenes and quests.




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Map
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Author - Kenshi1007
Lore - Kenshi1007
Terrainer - Kenshi1007
Triggerer - Kenshi1007
Cinemaics and Texting - Kenshi1007
Text Remastering - Kenshi1007, Turnro, Legal Ease, AProject
Support and Growth - The Hiveworkshop
Voice Acting - Kenshi1007, Turnro, Legal Ease, AProject
Overall remastering - Kenshi1007, Turnro, Legal Ease, AProject




MODELS and Icons:



Peasant Armor by Kitabatake - Kitabatake
Orc Shield(Rigth) - Kitabatake
Armor12 - Kitabatake
BTN Water Composite Armor - PeeKay
Axe - Kitabatake
Human Archer - HappyTauren
Trollgate
wall - Shadow_killer
DarkTrollShadow MaGE
kiste
Pine1,2,3,4 - Fingolfin
BTNArcaneBurst - bigapple90
BTNBlueBlade - bigapple90
BTNManabolt - D.ee
BluefireBolt - UgoUgo
Ancient Explosion SFX - WILLTHEALMIGHTY
Villager v2 - Kitabatake
Lordearon Soldier Sword by Sunchips - Sunchips
Goblin tent by Forgotten_Warlord - Forgotten Warlord
stromgardefootman + BTN - takakenji
Straight Track - Sephiroth_VII
BanditMageOnFoot - Dan van Ohllus
Cleric
Bag_1
Tower - Shadow_killer
Shadow Golem - WILLTHEALMIGHTY
rock - OinkerGeosphere1
Tree(NewVariation) - eubz
TinyLeaves Tree2 - eubz
TinyLeaves Tree - eubz
Bush02 - stonneash
Bush03 - stonneash
Philoderon Devanseveanum - Sven
Fern - olofmoleman
Green Hedge - hellblazer-14
Grassie - HappyTauren
GrassAnimated - Sunchips
Farn - Verdun
RockGolem - Amdor




SPECIAL THANKS TO:

Mike
DivineArms
Em!
Turnro
Legal_Ease

AProject



MUSIC:

Youtube:
- World of Warcraft: Zul' Aman Ambient music
- World of Warcraft Music: Zul'Aman, Rise of the Zandalari, Diablo2 Sewers, Barbarian RPG, Isle of Thunder
- Goldberg Theme, WWE (edited)
- SC2: Protoss Heart of the Swarm theme (edited)


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Version 2.0 - Uploaded Sneak on Zul'Sarthar map 2.0 and costume demigod Description Templates.
- Map Uploaded.

Version 2.1 - Bug fixes, trigger ajustments.

Version 2.2 - Tooltip fixes, trigger ajustments.


KEYWORDS:
Diablo2 and 3, Warcraft3


Contents

Sneak on Zul'Sarthar - Episode3 (Map)

  1. Shadow Fury

    Shadow Fury

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    Wasn't this uploaded long ago? o_O I have it in my directory.
     
  2. Kenshi1007

    Kenshi1007

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    Nah, this is a new one, this is the redesign of the third one.
     
  3. Alexen

    Alexen

    Map Reviewer

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    Was very enjoyable and also your terrain is very well made. 5/5 from me.
     
  4. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
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    JASS:
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    I've played this map for the last couple hour and, I think I've made it nearly to the end (but eventually I found a game-breaking bug and couldn't continue).

    Here is an album of feedback:

    https://imgur.com/a/csuvv

    And, attached is the replay of my experience for completeness.
     

    Attached Files:

  5. Kenshi1007

    Kenshi1007

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    Issues will be fixed in time. Thank you for your attention.
     
  6. Alok

    Alok

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    Played the map some time, really enjoyed it.
    I have some some bugs to report and some suggestions:
    - Thirst of Mana icon turns green when you go to the menu, it needs the corresponding disabled icon
    - Coral Altar and Watcher have wrong build/train tooltips
    - One interface message says "Build more Burrows" instead of "Build more Supply Tents"
    - I suggest reducing the build time of some buildings, or at least the first main building built in the base to reduce wait times, and making the enemy troops build troops and attack your base more
     
  7. Kenshi1007

    Kenshi1007

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    Issues will be fixed as soon as possible.

    I might reduce main building building time, as for units attacks i am low experienced on that kind of stuff but i will manage to improve those things. Thank you for the report, please Rate and Rep. Dont forget to play my previous episodes!
     
  8. Alok

    Alok

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    Repped, but I can't rate since I haven't played it until the end.
     
  9. Rufus

    Rufus

    Joined:
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    To be honest, I didn't play much of it.
    The small part I played however was really nice. This is clearly a high quality map!
    The reason I didn't play too much of it was because I didn't wanna spoil anything, since I intend to play all of it from the beginning instead.

    The terrain is good. It is not spammed with doodads, still clearly creates an amazing atmosphere, and your choice of music made it all even better.
    The charaters are not very advanced, which is good, since you get into the game really quickly. They also still feel powerful and useful.

    Voice acting is always good, and you did a really good job here!

    The flaws with this map is the filesize and the description.
    The filesize I guess you can't do much about, since it is probably sound files thaking a lot of space. This can be reduced to half by an audio quality reducer. I did it to sounds in projects of my own and had no noticable difference in the sound, while reducing the filesize by 60%.

    The description is informative, sure, but it is not very well structurized.
    It felt like going into a wall of text, and I got tired just fromlooking at it. It is like a baleful charm preventing palyers from discovering the awesome map that is beyond.
    I think that, with a little work, you can make the description way better. I would for starters suggest you reduce the size of those titles.


    I will approve this map since I can see that this project is like a baby to you; you won't leave it untended, and will update it until it is perfect.
    If I encounter any major, game-breaking bugs, I'll put it back to the submissions, but I doubt I'll find any.

    Approved.
     
  10. Kenshi1007

    Kenshi1007

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    Thank you moderator! Really apreciated!
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    A more than decent mix of melee and RPG but I'm afraid it's too long.

    -Thirst of Mana doesn't have a DISBTN (a green square is shown during game pause)
    -Arlon does not start with full mana
    -how did they get there? Don't tell me by boats because it seems the whole place is surrounded by walls
    -didn't know trolls had a writing system
    -heroes selected during cinematic mode (troll totem scene)
    -that Mana Burn sure is powerful, -600 on a voodoo giant
    -Cosmic Bolt does not mention the duration of the stun or the damage it deals
    -"Look over there. I can see the high priest." Well, the player can't
    -oh man, blink spirit teleports the heroes and they can't get back :(; wanted to explore everything first
    -Ke'Chulo burns himself too :D
    -steampunk trolls!? Magic technology?
    -nothing bad actually happens if you fail to answer correctly; I've only chose one wrong answer
    -Cyan Raiders look exactly like Spearthrowers
    -idle worker's icon looks like a peon, maybe because of the portrait belonging to one of the heroes that looks like a peasant?
    -Tide Fabricator and Coral Altar's build descriptions are the same
    -Scale Workshop does not produce anything; I guess it was needed only to upgrade the main building
    -Harpoon Towers have the Magic Sentry ability; where/how to research it?
    -why train 5 Myrmidons when I already have 6? I guess it's because I've trained them before the quest was given
    -the Coral Altar trains Coral Watchers not the Scale Workshop
    -I don't know man, Fishing Post has 2k HP like the Fortified Camp
    -could've been interesting having to find resources for an expansion somewhere else than almost two feet away
    -the guardian communicating with Arlon seems to be using telepathy or shouting very loud
    -the guardian giant has a small selection circle
    -the food supplies text does not update in the log as well; it still keeps the 0/50 after a meat bulk is taken (at least at 40/50 on the screen); it however turns to 50/50 after all 5 meat pieces are gathered
    -afterwards, Huok'Zureh has a "!" over his head and nothing happens when going to him; Shagga also has one
    -I know building another base over the river is the logical thing but you could excuse the player from doing it again; I don't see however why would they not be able to use the food from the previous built tents and transport troops from the other barracks by boats; or at least the buildings for the other units like the archers...; at least the Reef Poison Arrows don't have to be researched again
    -are Fishing Posts eternal? Just curios
    -the sea giants on the shallow water near the protected resources are sleeping and the night doesn't seem to pass; however those near the water marble are not sleeping
    -building a tower near the barrier will attract the trolls that will destroy it easily if not repaired with a lot of peasant; melee troops can't get to the trolls to defend the towers while the barrier is still on
    -also, if one tower is destroyed while the barrier is still on it will still be counted as +1 after two are built
    -Piercer's death sound is that of a elven (woman) archer
    -Xerath is named Myrmidon in the transmission of the scene after the grey fort is destroyed
    -fighting the water priest is way too easy; the battle lasts about a few seconds
    -River Elemental's selection circle is somewhere high like it would be flying
    -Dark Troll Axe thrower has a bigger damage than a Troll Warlord
    -a gate behind the first voodoo guardian Arlon fights alone is named "Ruined Gate2"
    -Xerath is named Myrmidon again and does not have a portrait when speaking; so doesn't Helix when they talk about the defensive base and water platforms
    -check pathing (press P or activate it in the Edit options), blockers & (invisible) platforms at the highland fort of the greys as units can get up and down of walls (see attached picture)
    -those revenants are unarmoured but they look pretty armoured
    -there's a weird dark shield effect on some enemy soldiers (see attached pic)
    -red pings on the map create confusion with those that appear when the player is attacked
    -one of the marble mines belongs to the greys instead of being neutral like the others; the one north and a bit west of the starting base; the one in the last enemy base
    -Helix and Xerath haven't made an appearance for some time now but they still talked as if they were there and Shagga talked to Helix's ghost or invisible hologram
    -the second forcefield generator that Go'Dal has to destroy is not defended; he repeated the same line he said when destroying the first generator
    -tough luck if Shagga and the two elite teleport towards where Arlon remained in front of a big gate in the great bazaar (see pictures)
    -Jorlum returns after Shagga orders him to go somewhere after dispatching Xerath the invisible/absent
    -the troll sage still has a "!" over his head (see attachment)
    -funny thing is that Arlon can be reached exactly through where he went instead of going through the north
    -that's not cannibalism, if trolls eat humans; they're not the same race
    -Shagga doesn't have a soundset
    -why are there letters all over the place left to be found?
    -the Palace Guardian can be attacked before it starts being hostile; its animations are... well strange; they are also useless alone as they get stunned often
    -"intruders detected..."; what is this, the 21st century?
    -some units like peasants that were scattered on the map and other units like the three spearthrowers remain visible on the map/are not cleared after their work is done (check screenshots)
    -Throne Sentinel can be attacked before it starts doing anything
    -strange that a lever to open a gate would be outside of the place it's supposed to lock down
    -how did Arlon see hundreds of trolls if the gate was locked? And, what gate? The one that's in front of him/where he was left takes to the sewers
    -Arlon did not get to the other side to join Shagga in the sewers (see pic); that's why Shagga was talking to a wall in the scene before the sewers mission
    -Battle Cry and Bandage have the same hotkey "B" in the description but actually the first spell uses "R" like Roar
    -Go'Dal ordered Shagga!? Hmm...
    -if the hero is attacking in one corner where the Shadow Hunter calls his council, the enemy spawned in the other corners doesn't come to the hero and just wait for him to get close to them; actually the second time the troll calls them they do come out
    -I don't want to imagine how easy it's to beat that troll king impostor with both heroes; Shagga seems to be doing just fine alone
    -so, the troll had to wait until he was dying to tell the that!?
    -for some reason Shagga left the place

    4/5. demigod1.jpg demigod2.jpg demigod3.jpg demigod4.jpg demigod5.jpg demigod6.jpg demigod7.jpg demigod8.jpg demigod9.jpg demigod10.jpg
     
  12. Kenshi1007

    Kenshi1007

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    Hey dude! hows going? Thanks for your watch, rep and rate. This is my hardest work so far. Your review is quite on the detail i must say! I will go on answering every point you said previously, i will number them out so you can easely catch them by the eye.

    1 - Thats an issue i must check on.
    2 - nope, i would like to see arlon a depleted, bothers me a bit when he glows at the beguining of the cinematic on the campfire. what do you think?
    3 - well i did not film the army to get on boats to get to the other shore. tech lazyness ^^
    4 - i have to say. i researched that on blizzard forums and troll languege. they acctualy have some data of that
    5 - Well spoted, i will fix that.
    6 - Boom baby...
    7 - Ill fix that tooltip, i forgot some things when i do something huge.
    8 - well yea... i might add some reveal on the spot where the priest is
    9 - Strange.. Can you mention wich blink spirit you are talking about?
    10 - Aoe spell... some mobs are stupid :D
    11 - Wich mobs are you refering to? I might change model.
    12 - Well you go back to the first question... on later maps i will insert more PAIN on quizes ;D
    13 - Since map 2, i did not remaster that. But i'll see what i can do later on
    14 - Oh yea... i made fixed orc template so the peon icon apears instead the peasant. I actually dunno how i fix that.
    15 - Damn it.... well spoted xddd
    16 - Yea for now... next maps that building will be useful for more advanced units and upgrades. Its like campaign curiosities, making the player imagine how vast the building system will go.
    17 - I will erase that upgrade.
    18 - Exacly. I did one task at a time.
    19 - It sepose to be that way :). Those are badasses ;)
    20 - Its a heavy stone fortified structure by nature. But i wanted to be more resistant cause its a great sourse of unit and upgrade development. I might decrease 500hp and more armor.
    21 - The map is a bit tight on army manewvers and building strategies. Its going to be a long fix on that but i will be more carefull on next maps. This one ill make an excuse for a tutorial about the cyan building system on my saga.
    22 - i did alot of attempts to make the recordings perfectly, not to loud , not to quiet. Its a pain to solve. Ill wait for more opinions and reviews about that subject and i will see if it's worthy to change the sounds.
    23 - tiny detail for a tiny fix. :)
    24 - I might screwed the trigger order or the item type. Ill see that.
    25 - When did that apeared, which quest?? That is importat to fix
    26 - Ill see what i can do on that. I made that system for a long time but i might change a thing or 2.
    27 - a pond (ivunerable) like the gold mine are buildable, but if your fishing post is interupted or destroyed, the Pond will apear again like the gold mine. I did test that works for me.
    28 - Disturbed giants from the grasp of mankind. :) Oh yea its fixed on midnight.
    29 - Interesting. I will fix that.
    30 - Yep. if i could do the trigger to discount from destruction i would do it :)
    31 - Yea it's from a model imported. I can't change that unfortunatly.
    32 - Epic fail xd. I will fix that
    33 - I had to change that, forgot about that... i will see into that.
    34 - oO Strange...
    35 - Didn't saw that detail.
    36 - Lol, damn ill fix that
    37 - Failiure strikes back xd
    38 - I'll look into that. Big map like that it's a pain to watch every detail. thanks
    39 - Hmm they are spirits, but i did not took atention on their image. Ill see if i will change that
    40 - I saw that on the final test. It's the model glitch from the other author.
    41 - I meant for incoming enemies that runs through the platforms and are on their way to attack you.
    42 - It's useless after you destroy the fort. I change color for that reason.
    43 - thats a critical mistake. Which that part happened?
    44 - uggghhh.. that sucks.. i need to change that.
    45 - after Nº 45 i see things are happing not according to plan... i see shagga on wrong places and arlon in wrong places aswell.. I must see what happened there. Shagga shouldn't be on the great gate close to the 4 horizontal sunken walls. he should be with 2 spearmen near the grey marble mine (dead fort zone).
    46 - I did Move To. and Move. and i can't make him stand still.... can you help me out?
    47 - damn it xd if i fix the previous then that one will disapear for sure.
    48 - What do you mean about that? im confused sry.
    49 - Well they are humanoids, but i will see the proper defenition of cannibalism and see if you are right.
    50 - You mean move, attack, other commands?
    51 - those letters dont bellong to any quest, it's an idea of mine to make the map more interesting, making you to explore with curiosity and joy.
    52 - i am crap for animations but they are constructs meant to be ignored, like alarm traps.
    53 - don't be so naive xd, even the boss from World of Warcraft, Ulduar dungeon boss: "the flame leviathan" (robot tank) has robotic 21st century quotes xd
    54 - ill fix that later on.
    55 - Rescue issues, ill fix that.
    56 - I know the gate you are talking about. There is no outside on both places. Its inside on both sides so that door is like a security system.
    57 - Yep that's the one. i did not take more details on that. It's not that important i think.
    58 - that happened on something from the nº45 and so on. the heroes weren't position on the current spots.
    59 - fix on the way
    60 - I laugh my a&$ of seeing that XD It's a misspell. Go'Dal prefers pizza. Yes. :D
    61 - Wihch part is that?
    62 - It's more entertaining. With one hero sucks, might have been on nº45 or you only entered inside the ring with only shagga.
    63 - well... long time tests and to skip all that crappy triggers to get to the fine ones sucks... ill fix that
    64 - W-What? xddd strange, happened fine with me


    Damn 64 things to work on. most of them are 30 sec / 1 min fix. Thanks for the review about the details, some of them were funny in a good way to read ;)
     
  13. deepstrasz

    deepstrasz

    Map Reviewer

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    Yeah, next time, I'll add the numbers. Sorry for that.

    In terms of gameplay it's better he starts with 0 mana so the player would have to work/play a little to use Arlon's abilities at higher potential. About FX during cinematic mode: is that a buff you're using? You could use the action: remove buff. Otherwise, you could just remove the ability using the action: remove ability and add it after the cinematic scene with add ability.
    Units selected during cinematic mode is just annoying to look at but it is in no way a bug. The bad part is, that you'll have to check all cinematic triggers just in case I or anyone here missed a scene to report.
    The first one encountered by the two heroes. I was in the gardens (I think) where the tree spirits were and did not explore the whole place because I was too curious to click the green wisp that teleported my heroes :D
    No, I mean, the gadget with the questions to unlock a barrier (or was it a door? I don't really remember). It's like a stone age computer or something.
    Oh, really? I missed that. Well, if you decide to add damage, you should make a way for the player to find out the answers (by reading something or someone to tell them stories) somewhere before taking the quiz.
    If it's not a unit editor option, then maybe the race is set to orc? Also, I think it can be modified in the game interface that can be accessed somewhere on the bar where File, Edit, Window and other stuff are.
    No worries, It doesn't affect the game. It just confuses the player that the troll sage wants something to say or give a quest. It happened after finishing the voodoo spirit quest and the one the troll spirit in armour gives.
    Nonono. I meant, how much resources does it have? Doesn't it expire like the gold mine?
    You need a bolean to keep true while the barrier is on and false afterwards. So if a tower is built it adds to the integer variable +1 but if a tower is destroyed and the bolean is still true, the integer will get -1.
    Yes, I know. It's horrible actually. You kind of overdone yourself on the size of this one. You could go 25% smaller on your next maps :D
    I know but you could change the colour of the ping to blue, pink or whatever else if you want :)
    I think they went drinking, at least physically, after the first cinematic scene on the second shore (where the sea giants are). You might want to check all the triggers with Xerath and Helix. It's the most time consuming but safest way to fix.
    Shagga and his two elite start exactly where you wrote but I moved them to Arlon through the green wisp to the east of that marble mine. The problem is they can't return once the wisp teleports them.
    If you want him to disappear just use the remove/hide unit action when he enters a region. If you want him to still be somewhere just use the pause unit action when he enters the destination (region).
    You can get to Arlon through the green wisp east/left of the marble mine in the last grey base.
    I guess so. He doesn't say anything like other units: "Yes master", "I hear you", "It shall be done" etc.
    My friend, why ignore when they give XP!
    But I am not naive (or maybe I am?). World of Warcraft is. Anyways, I find it strange inserting something like that into a medieval or even primitive setting.
    When you fight the last boss; it's not a big issues but might be an advantage for the player at times when regeneration is needed. Water elementals stun which makes it harder for the heroes to act. If the elementals stay near the portals instead of coming to attack the heroes then it's easier for the heroes to get them one by one.
    I didn't enter with only Shagga. Arlon was still in front of that gate and there was no way to get him out of there. But, really, the last boss should be more difficult to beat.

    Anyways, I think I forgot to mention that the terrain is very well made, especially the heights even if at times the camera is too close.
     
  14. Kenshi1007

    Kenshi1007

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    11 - Oh those gadjets! Well i don't know if you know something about trolls, but the Gurubashi and the Amani empires after the Zandalari split, they are full primitive, on this story i added the Sarthari as an alternate tribe from the diferent timeline of this campaign. They posess few powerfull techs on the city, wanna know why? ;)

    You have to wait till map 4 comes out, that will reviel whats behind the sarthari trolls.


    27 - I guess its 40000 lumber (kinda infinite for average playing) but i did it alot of capacity to be endless, but what matters is the income of lumber, more ponds, better is.

    50 - yea on my previous maps he dosen't say those quotes, but i saw some tutorials how to insert quotes. I have some plans on that. Mabye on an update on my triology i will add quotes.

    Thank you for your advice. I did this map in 6 months. It's a pain. I wish i could pop out the rest of the chapter but that takes alot of time to do them. Their terrain is done. I love terraining.... Triggers, it's nightmare for me.
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

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    :(, I hate that too.
    Yeah, doing terrain is more fun. Triggers are like doing maths and puzzles and usually tend to break for me until I waste even more time sorting them out.
    Oh, they are fan fiction? I thought they were from WoW too. I didn't play WoW much. Didn't like the gameplay and the story was shaped for it and didn't really want to get that in my head. However, there is some really interesting stuff there but one has to carefully pick that gold up.
     
    Last edited: Sep 20, 2016
  16. hypsandar

    hypsandar

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    Interesting.
     
  17. Really Unusual

    Really Unusual

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    is chapter 4 released?
     
  18. Kenshi1007

    Kenshi1007

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    Im working on it.Terrain is complete, only triggers and map testing is under development. Thank you for asking :)
     
  19. Really Unusual

    Really Unusual

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    Yay! I can't wait to play it! :)