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- Nov 4, 2013
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Wasn't this uploaded long ago?
I have it in my directory.
(6 ratings)
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DEMIGOD CAMPAIGN: Chapter 1: The Winged Exiles, Episode 3 – Sneak on Zul'Sarthar RPG map, life of a peasant (LOAP). Its an map of adventure and third episode of the saga, consists a story that tells the tale of an peasant living on a farm on an hidden Valley in the Kingdom of Stormwind. The main characters are the Arlon and Shagga, however there are quest interactions (A Great chain of main quests) some lore telling along the map, strategy building plays and More!. The chapter contains seven episodes chained in a great storyline of Arlon Gavinrad, an old peasant living near stormwind 100 years before the opening of the Dark Portal and before the invasion of the orcs and demons on Azeroth. |
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"We have spent alot of time hidden and camped on a Grotto in Zul'Sarthar. Well, i dont know if we can trust the forest trolls, because they seem to be rather suspicious in a way. After my escape from the Greys at the lake, most of my troops didn't make to reach the terrain during the pursuit, but we saw some of the trolls watching us afar. They didn't help us at all, they just stare at us rock solid. I must ready my axe in anyway and in any circunstance, danger may occur at any moment, unoticed." - Shagga Blacktide Arlon Gavinrad and Shagga got the curiosity to sneak through Zul'Sarthar to see if theres any treasure beyound the gates, but most important, to cleanse the corruption that spreaded through the trolls a few days ago. Go'Dal and Huok'Zureh will assist the humans during the city purge. While Gavinrad joined the assault team, he spend outside near the city practicing new ways of Cosmic Magic taught by The Sentinel to prepare himself for stronger confrontations. The magic has an imense power, yet Arlon needs to explore even more about the Nature of the Watcher's gift without abusing it. GAMEMODES: Duo Adventure: Most of the gameplay and quest progress contains duo missions of Arlon Gavinrad and Shagga Blacktide SoloAdventure: Occasionaly some gameplay missions contains only hero solo tasks Strategy: There are areas around the map that contains custom warcraft3 style strategy areas. On this map features the Cyans Scales League basic build against the Grey Tanned League Rampage: Some quests features one hero with super abilities to decimate trolls in a fast kill count. This mode is classified as a fun part or relaxable for others. Scary minigames: Some of the map gameplay has scary scenes and quests. |
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Author - Kenshi1007 Lore - Kenshi1007 Terrainer - Kenshi1007 Triggerer - Kenshi1007 Cinemaics and Texting - Kenshi1007 Text Remastering - Kenshi1007, Turnro, Legal Ease, AProject Support and Growth - The Hiveworkshop Voice Acting - Kenshi1007, Turnro, Legal Ease, AProject Overall remastering - Kenshi1007, Turnro, Legal Ease, AProject MODELS and Icons: Peasant Armor by Kitabatake - Kitabatake Orc Shield(Rigth) - Kitabatake Armor12 - Kitabatake BTN Water Composite Armor - PeeKay Axe - Kitabatake Human Archer - HappyTauren Trollgate wall - Shadow_killer DarkTrollShadow MaGE kiste Pine1,2,3,4 - Fingolfin BTNArcaneBurst - bigapple90 BTNBlueBlade - bigapple90 BTNManabolt - D.ee BluefireBolt - UgoUgo Ancient Explosion SFX - WILLTHEALMIGHTY Villager v2 - Kitabatake Lordearon Soldier Sword by Sunchips - Sunchips Goblin tent by Forgotten_Warlord - Forgotten Warlord stromgardefootman + BTN - takakenji Straight Track - Sephiroth_VII BanditMageOnFoot - Dan van Ohllus Cleric Bag_1 Tower - Shadow_killer Shadow Golem - WILLTHEALMIGHTY rock - OinkerGeosphere1 Tree(NewVariation) - eubz TinyLeaves Tree2 - eubz TinyLeaves Tree - eubz Bush02 - stonneash Bush03 - stonneash Philoderon Devanseveanum - Sven Fern - olofmoleman Green Hedge - hellblazer-14 Grassie - HappyTauren GrassAnimated - Sunchips Farn - Verdun RockGolem - Amdor SPECIAL THANKS TO: Mike DivineArms Em! Turnro Legal_Ease AProject MUSIC: Youtube: - World of Warcraft: Zul' Aman Ambient music - World of Warcraft Music: Zul'Aman, Rise of the Zandalari, Diablo2 Sewers, Barbarian RPG, Isle of Thunder - Goldberg Theme, WWE (edited) - SC2: Protoss Heart of the Swarm theme (edited) |
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Version 2.0 - Uploaded Sneak on Zul'Sarthar map 2.0 and costume demigod Description Templates. - Map Uploaded. Version 2.1 - Bug fixes, trigger ajustments. Version 2.2 - Tooltip fixes, trigger ajustments. KEYWORDS: Diablo2 and 3, Warcraft3 |
Nah, this is a new one, this is the redesign of the third one.Wasn't this uploaded long ago?I have it in my directory.
I've played this map for the last couple hour and, I think I've made it nearly to the end (but eventually I found a game-breaking bug and couldn't continue).
Here is an album of feedback:
https://imgur.com/a/csuvv
And, attached is the replay of my experience for completeness.
Played the map some time, really enjoyed it.
I have some some bugs to report and some suggestions:
- Thirst of Mana icon turns green when you go to the menu, it needs the corresponding disabled icon
- Coral Altar and Watcher have wrong build/train tooltips
- One interface message says "Build more Burrows" instead of "Build more Supply Tents"
- I suggest reducing the build time of some buildings, or at least the first main building built in the base to reduce wait times, and making the enemy troops build troops and attack your base more
To be honest, I didn't play much of it.
The small part I played however was really nice. This is clearly a high quality map!
The reason I didn't play too much of it was because I didn't wanna spoil anything, since I intend to play all of it from the beginning instead.
The terrain is good. It is not spammed with doodads, still clearly creates an amazing atmosphere, and your choice of music made it all even better.
The charaters are not very advanced, which is good, since you get into the game really quickly. They also still feel powerful and useful.
Voice acting is always good, and you did a really good job here!
The flaws with this map is the filesize and the description.
The filesize I guess you can't do much about, since it is probably sound files thaking a lot of space. This can be reduced to half by an audio quality reducer. I did it to sounds in projects of my own and had no noticable difference in the sound, while reducing the filesize by 60%.
The description is informative, sure, but it is not very well structurized.
It felt like going into a wall of text, and I got tired just fromlooking at it. It is like a baleful charm preventing palyers from discovering the awesome map that is beyond.
I think that, with a little work, you can make the description way better. I would for starters suggest you reduce the size of those titles.
I will approve this map since I can see that this project is like a baby to you; you won't leave it untended, and will update it until it is perfect.
If I encounter any major, game-breaking bugs, I'll put it back to the submissions, but I doubt I'll find any.
Approved.
A more than decent mix of melee and RPG but I'm afraid it's too long.
1-Thirst of Mana doesn't have a DISBTN (a green square is shown during game pause)
2-Arlon does not start with full mana
3-how did they get there? Don't tell me by boats because it seems the whole place is surrounded by walls
4-didn't know trolls had a writing system
5-heroes selected during cinematic mode (troll totem scene)
6-that Mana Burn sure is powerful, -600 on a voodoo giant
7-Cosmic Bolt does not mention the duration of the stun or the damage it deals
8-"Look over there. I can see the high priest." Well, the player can't
9-oh man, blink spirit teleports the heroes and they can't get back; wanted to explore everything first
10-Ke'Chulo burns himself too
11-steampunk trolls!? Magic technology?
12-nothing bad actually happens if you fail to answer correctly; I've only chose one wrong answer
13-Cyan Raiders look exactly like Spearthrowers
14-idle worker's icon looks like a peon, maybe because of the portrait belonging to one of the heroes that looks like a peasant?
15-Tide Fabricator and Coral Altar's build descriptions are the same
16-Scale Workshop does not produce anything; I guess it was needed only to upgrade the main building
17-Harpoon Towers have the Magic Sentry ability; where/how to research it?
18-why train 5 Myrmidons when I already have 6? I guess it's because I've trained them before the quest was given
19-the Coral Altar trains Coral Watchers not the Scale Workshop
20-I don't know man, Fishing Post has 2k HP like the Fortified Camp
21-could've been interesting having to find resources for an expansion somewhere else than almost two feet away
22-the guardian communicating with Arlon seems to be using telepathy or shouting very loud
23-the guardian giant has a small selection circle
24-the food supplies text does not update in the log as well; it still keeps the 0/50 after a meat bulk is taken (at least at 40/50 on the screen); it however turns to 50/50 after all 5 meat pieces are gathered
25-afterwards, Huok'Zureh has a "!" over his head and nothing happens when going to him; Shagga also has one
26-I know building another base over the river is the logical thing but you could excuse the player from doing it again; I don't see however why would they not be able to use the food from the previous built tents and transport troops from the other barracks by boats; or at least the buildings for the other units like the archers...; at least the Reef Poison Arrows don't have to be researched again
27-are Fishing Posts eternal? Just curios
28-the sea giants on the shallow water near the protected resources are sleeping and the night doesn't seem to pass; however those near the water marble are not sleeping
29-building a tower near the barrier will attract the trolls that will destroy it easily if not repaired with a lot of peasant; melee troops can't get to the trolls to defend the towers while the barrier is still on
30-also, if one tower is destroyed while the barrier is still on it will still be counted as +1 after two are built
31-Piercer's death sound is that of a elven (woman) archer
32-Xerath is named Myrmidon in the transmission of the scene after the grey fort is destroyed
33-fighting the water priest is way too easy; the battle lasts about a few seconds
34-River Elemental's selection circle is somewhere high like it would be flying
35-Dark Troll Axe thrower has a bigger damage than a Troll Warlord
36-a gate behind the first voodoo guardian Arlon fights alone is named "Ruined Gate2"
37-Xerath is named Myrmidon again and does not have a portrait when speaking; so doesn't Helix when they talk about the defensive base and water platforms
38-check pathing (press P or activate it in the Edit options), blockers & (invisible) platforms at the highland fort of the greys as units can get up and down of walls (see attached picture)
39-those revenants are unarmoured but they look pretty armoured
40-there's a weird dark shield effect on some enemy soldiers (see attached pic)
41-red pings on the map create confusion with those that appear when the player is attacked
42-one of the marble mines belongs to the greys instead of being neutral like the others; the one north and a bit west of the starting base; the one in the last enemy base
43-Helix and Xerath haven't made an appearance for some time now but they still talked as if they were there and Shagga talked to Helix's ghost or invisible hologram
44-the second forcefield generator that Go'Dal has to destroy is not defended; he repeated the same line he said when destroying the first generator
45-tough luck if Shagga and the two elite teleport towards where Arlon remained in front of a big gate in the great bazaar (see pictures)
46-Jorlum returns after Shagga orders him to go somewhere after dispatching Xerath the invisible/absent
47-the troll sage still has a "!" over his head (see attachment)
48-funny thing is that Arlon can be reached exactly through where he went instead of going through the north
49-that's not cannibalism, if trolls eat humans; they're not the same race
50-Shagga doesn't have a soundset
51-why are there letters all over the place left to be found?
52-the Palace Guardian can be attacked before it starts being hostile; its animations are... well strange; they are also useless alone as they get stunned often
53-"intruders detected..."; what is this, the 21st century?
54-some units like peasants that were scattered on the map and other units like the three spearthrowers remain visible on the map/are not cleared after their work is done (check screenshots)
55-Throne Sentinel can be attacked before it starts doing anything
56-strange that a lever to open a gate would be outside of the place it's supposed to lock down
57-how did Arlon see hundreds of trolls if the gate was locked? And, what gate? The one that's in front of him/where he was left takes to the sewers
58-Arlon did not get to the other side to join Shagga in the sewers (see pic); that's why Shagga was talking to a wall in the scene before the sewers mission
59-Battle Cry and Bandage have the same hotkey "B" in the description but actually the first spell uses "R" like Roar
60-Go'Dal ordered Shagga!? Hmm...
61-if the hero is attacking in one corner where the Shadow Hunter calls his council, the enemy spawned in the other corners doesn't come to the hero and just wait for him to get close to them; actually the second time the troll calls them they do come out
62-I don't want to imagine how easy it's to beat that troll king impostor with both heroes; Shagga seems to be doing just fine alone
63-so, the troll had to wait until he was dying to tell the that!?
64-for some reason Shagga left the place
4/5.View attachment 248574 View attachment 248575 View attachment 248576 View attachment 248577 View attachment 248578 View attachment 248579 View attachment 248580 View attachment 248581 View attachment 248582 View attachment 248583
In terms of gameplay it's better he starts with 0 mana so the player would have to work/play a little to use Arlon's abilities at higher potential. About FX during cinematic mode: is that a buff you're using? You could use the action: remove buff. Otherwise, you could just remove the ability using the action: remove ability and add it after the cinematic scene with add ability.2 - nope, i would like to see arlon a depleted, bothers me a bit when he glows at the beguining of the cinematic on the campfire. what do you think?
Units selected during cinematic mode is just annoying to look at but it is in no way a bug. The bad part is, that you'll have to check all cinematic triggers just in case I or anyone here missed a scene to report.5 - Well spoted, i will fix that.
The first one encountered by the two heroes. I was in the gardens (I think) where the tree spirits were and did not explore the whole place because I was too curious to click the green wisp that teleported my heroes9 - Strange.. Can you mention wich blink spirit you are talking about?
No, I mean, the gadget with the questions to unlock a barrier (or was it a door? I don't really remember). It's like a stone age computer or something.11 - Wich mobs are you refering to? I might change model.
Oh, really? I missed that. Well, if you decide to add damage, you should make a way for the player to find out the answers (by reading something or someone to tell them stories) somewhere before taking the quiz.12 - Well you go back to the first question... on later maps i will insert more PAIN on quizes ;D
If it's not a unit editor option, then maybe the race is set to orc? Also, I think it can be modified in the game interface that can be accessed somewhere on the bar where File, Edit, Window and other stuff are.14 - Oh yea... i made fixed orc template so the peon icon apears instead the peasant. I actually dunno how i fix that.
No worries, It doesn't affect the game. It just confuses the player that the troll sage wants something to say or give a quest. It happened after finishing the voodoo spirit quest and the one the troll spirit in armour gives.25 - When did that apeared, which quest?? That is importat to fix
Nonono. I meant, how much resources does it have? Doesn't it expire like the gold mine?27 - a pond (ivunerable) like the gold mine are buildable, but if your fishing post is interupted or destroyed, the Pond will apear again like the gold mine. I did test that works for me.
You need a bolean to keep true while the barrier is on and false afterwards. So if a tower is built it adds to the integer variable +1 but if a tower is destroyed and the bolean is still true, the integer will get -1.30 - Yep. if i could do the trigger to discount from destruction i would do it
Yes, I know. It's horrible actually. You kind of overdone yourself on the size of this one. You could go 25% smaller on your next maps38 - I'll look into that. Big map like that it's a pain to watch every detail. thanks
I know but you could change the colour of the ping to blue, pink or whatever else if you want41 - I meant for incoming enemies that runs through the platforms and are on their way to attack you.
I think they went drinking, at least physically, after the first cinematic scene on the second shore (where the sea giants are). You might want to check all the triggers with Xerath and Helix. It's the most time consuming but safest way to fix.43 - thats a critical mistake. Which that part happened?
Shagga and his two elite start exactly where you wrote but I moved them to Arlon through the green wisp to the east of that marble mine. The problem is they can't return once the wisp teleports them.i see shagga on wrong places and arlon in wrong places aswell.. I must see what happened there. Shagga shouldn't be on the great gate close to the 4 horizontal sunken walls. he should be with 2 spearmen near the grey marble mine (dead fort zone).
If you want him to disappear just use the remove/hide unit action when he enters a region. If you want him to still be somewhere just use the pause unit action when he enters the destination (region).46 - I did Move To. and Move. and i can't make him stand still.... can you help me out?
You can get to Arlon through the green wisp east/left of the marble mine in the last grey base.48 - What do you mean about that? im confused sry.
I guess so. He doesn't say anything like other units: "Yes master", "I hear you", "It shall be done" etc.50 - You mean move, attack, other commands?
My friend, why ignore when they give XP!52 - i am crap for animations but they are constructs meant to be ignored, like alarm traps.
But I am not naive (or maybe I am?). World of Warcraft is. Anyways, I find it strange inserting something like that into a medieval or even primitive setting.53 - don't be so naive xd, even the boss from World of Warcraft, Ulduar dungeon boss: "the flame leviathan" (robot tank) has robotic 21st century quotes xd
When you fight the last boss; it's not a big issues but might be an advantage for the player at times when regeneration is needed. Water elementals stun which makes it harder for the heroes to act. If the elementals stay near the portals instead of coming to attack the heroes then it's easier for the heroes to get them one by one.61 - Wihch part is that?
I didn't enter with only Shagga. Arlon was still in front of that gate and there was no way to get him out of there. But, really, the last boss should be more difficult to beat.62 - It's more entertaining. With one hero sucks, might have been on nº45 or you only entered inside the ring with only shagga.
I did this map in 6 months.
Yeah, doing terrain is more fun. Triggers are like doing maths and puzzles and usually tend to break for me until I waste even more time sorting them out.Their terrain is done. I love terraining.... Triggers, it's nightmare for me.
Oh, they are fan fiction? I thought they were from WoW too. I didn't play WoW much. Didn't like the gameplay and the story was shaped for it and didn't really want to get that in my head. However, there is some really interesting stuff there but one has to carefully pick that gold up.You have to wait till map 4 comes out, that will reviel whats behind the sarthari trolls
is chapter 4 released?
Yay! I can't wait to play it!Im working on it.Terrain is complete, only triggers and map testing is under development. Thank you for asking![]()