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Slow Poison ?flags?

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Data - Stacking Type;
Attack Rate - Attack Speed of the affected unit will be slowed (increase slow) per hit
Damage - Damage done per second will increase per hit
Kill Unit - The poison damage done by this spell can kill a unit
Movement - Movement Speed will become more slow per hit

That's about it.

If you mark none, none will happen for all cases above.
 
Data - Stacking Type;
Attack Rate - Attack Speed of the affected unit will be slowed (increase slow) per hit
Damage - Damage done per second will increase per hit
Kill Unit - The poison damage done by this spell can kill a unit
Movement - Movement Speed will become more slow per hit

That's about it.

If you mark none, none will happen for all cases above.

"per hit" does this mean multiple units or can it be the same unit that attacks twise?
 
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Let's say it slows the unit's Attack Speed by 5%.
If you hit that unit for 5 times (provided that the duration does not end within the attack), the unit's Attack Speed will be slowed by 25% (5 * 5% = 25%).

It does not matter which unit deals the hit, as long as the unit has the buff, it stacks (that is if you mark it)

For example you have 3 units that has Slow Poison, and these 3 units attack 1 enemy units at the same time.
The unit will be slowed by 3 times (stack).
 
Let's say it slows the unit's Attack Speed by 5%.
If you hit that unit for 5 times (provided that the duration does not end within the attack), the unit's Attack Speed will be slowed by 25% (5 * 5% = 25%).

It does not matter which unit deals the hit, as long as the unit has the buff, it stacks (that is if you mark it)

For example you have 3 units that has Slow Poison, and these 3 units attack 1 enemy units at the same time.
The unit will be slowed by 3 times (stack).

Thanks, it should be noted that the minimum ms that unit can move is 100 ms and attack at maximum of -70% reduced speed.
I don't have rep to give you, but it's good to see you again old friend. :ogre_haosis:
 
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defskull you are wrong. For the stack types damage, movement or attack rate every unit can only once apply the damage/slow regardless how often it attacks. Two units can apply the damage/slow two times and so on. Note that the damage/slow of every unit has its own duration.

Thanks, it should be noted that the minimum ms that unit can move is 100 ms
and attack at maximum of -70% reduced speed.

The minimum ms is the one you enter at Gameplay Constants, it happens that the default value there is 100.

The maximum attack speed slow is -80% attackspeed.
 
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For the stack types damage, movement or attack rate every unit can only once apply the damage/slow regardless how often it attacks.
Ah yes now that you mentioned it, I ran a test and yes, it does not stack regardless on how many you land a hit on that unit (1 unit).

But, it stacks per unit.

Let's say you have 3 different units that all of them has Slow Poison ability that slows MS by 5%.

These 3 units attack 1 enemy unit at a time, thus the slow would be 15%.

The stacking type is per unit count.

And let's say you have 1 unit that has Slow Poison ability that slows MS by 10%.

No matter how many hit the unit lands on the enemy unit, the MS slow will remain by 10%, unless another source starts to land a hit on that unit, the MS slow will become 20% (2 sources).
 
The minimum ms is the one you enter at Gameplay Constants, it happens that the default value there is 100.

The maximum attack speed slow is -80% attackspeed.
WOW! I didn't know that, can the -80% be modified also?

Ah yes now that you mentioned it, I ran a test and yes, it does not stack regardless on how many you land a hit on that unit (1 unit).

But, it stacks per unit.

Let's say you have 3 different units that all of them has Slow Poison ability that slows MS by 5%.

These 3 units attack 1 enemy unit at a time, thus the slow would be 15%.

The stacking type is per unit count.

And let's say you have 1 unit that has Slow Poison ability that slows MS by 10%.

No matter how many hit the unit lands on the enemy unit, the MS slow will remain by 10%, unless another source starts to land a hit on that unit, the MS slow will become 20% (2 sources).
Does -10% and -8% stacks as well?
 
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No. -80% and +400% attackspeed are absolute borders and can not be modified.
You can of course modify the units attack Cooldown Time and Damage Point which are the other relevant factors when it comes to attack speed.


Btw, the default unit minimum movespeed is 150, I'm too used to DotA where its 100 :wink:
 
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