- Joined
- Dec 19, 2007
- Messages
- 1,234
If you change the Data- Stacking type of slow poison what will happen?
Also, what happens if you mark none?
Also, what happens if you mark none?
Data - Stacking Type;
Attack Rate - Attack Speed of the affected unit will be slowed (increase slow) per hit
Damage - Damage done per second will increase per hit
Kill Unit - The poison damage done by this spell can kill a unit
Movement - Movement Speed will become more slow per hit
That's about it.
If you mark none, none will happen for all cases above.
Let's say it slows the unit's Attack Speed by 5%.
If you hit that unit for 5 times (provided that the duration does not end within the attack), the unit's Attack Speed will be slowed by 25% (5 * 5% = 25%).
It does not matter which unit deals the hit, as long as the unit has the buff, it stacks (that is if you mark it)
For example you have 3 units that has Slow Poison, and these 3 units attack 1 enemy units at the same time.
The unit will be slowed by 3 times (stack).
Thanks, it should be noted that the minimum ms that unit can move is 100 ms
and attack at maximum of -70% reduced speed.
Ah yes now that you mentioned it, I ran a test and yes, it does not stack regardless on how many you land a hit on that unit (1 unit).For the stack types damage, movement or attack rate every unit can only once apply the damage/slow regardless how often it attacks.
WOW! I didn't know that, can the -80% be modified also?The minimum ms is the one you enter at Gameplay Constants, it happens that the default value there is 100.
The maximum attack speed slow is -80% attackspeed.
Does -10% and -8% stacks as well?Ah yes now that you mentioned it, I ran a test and yes, it does not stack regardless on how many you land a hit on that unit (1 unit).
But, it stacks per unit.
Let's say you have 3 different units that all of them has Slow Poison ability that slows MS by 5%.
These 3 units attack 1 enemy unit at a time, thus the slow would be 15%.
The stacking type is per unit count.
And let's say you have 1 unit that has Slow Poison ability that slows MS by 10%.
No matter how many hit the unit lands on the enemy unit, the MS slow will remain by 10%, unless another source starts to land a hit on that unit, the MS slow will become 20% (2 sources).
Yes, any values will stack as long it is coming from difference sources.Does -10% and -8% stacks as well?