Hello Hive community!
I would like to ask you about Skill/Tallent trees in video games. I won't lie, it's kind of a research for my map, but also just a topic to discuss.
What do you like and don't like in skill tress or even do you feel like we still need them in our games or should we get rid of that feature? What would be the best alternative in your opinion.
Do any games come to your mind when you hear the term "skill tree"?
Describe your ideal one if you feel like doing it.
Let's just talk about what we do and don't like, because it looks as some kind of "tree" is now necessary in almost all games, not only RPGs.
I'll start by giving some examples.
For me the closest to perfect is now Path of Exile, which comes up in pretty much every discussion like this. I like how much customization there is, how many different paths you can take. What I don't like though is that there is almost no impact on your character after leveling up because so much of the nodes are just flat "+10 stat".
I also liked Diablo 2 as a more classic approach, but I don't really like that it's like +20 points to few skills and ignore others. Synergies introduced in LoD are awesome, but I feel like this classic way of doing it did't age so well.
Next, a really "guilty pleasure" one, League of legends... even though it's not a true skill tree, the new masteries are really great system, that looks, and feels very satisfying. I'm not playing league anynore, had only few days nostalgia comeback, so I don't know how good is it really. What I wouldn't like in a RPG with league styled tree would be that one choice blocks the other opinion which isn't really what I want.
Now for bad... even though I love Titan Quest... I hate "place some points here to be able to get skills from this category".
There are lot more that I can talk about but I want to hear something from you!
I would like to ask you about Skill/Tallent trees in video games. I won't lie, it's kind of a research for my map, but also just a topic to discuss.
What do you like and don't like in skill tress or even do you feel like we still need them in our games or should we get rid of that feature? What would be the best alternative in your opinion.
Do any games come to your mind when you hear the term "skill tree"?
Describe your ideal one if you feel like doing it.
Let's just talk about what we do and don't like, because it looks as some kind of "tree" is now necessary in almost all games, not only RPGs.
I'll start by giving some examples.
For me the closest to perfect is now Path of Exile, which comes up in pretty much every discussion like this. I like how much customization there is, how many different paths you can take. What I don't like though is that there is almost no impact on your character after leveling up because so much of the nodes are just flat "+10 stat".
I also liked Diablo 2 as a more classic approach, but I don't really like that it's like +20 points to few skills and ignore others. Synergies introduced in LoD are awesome, but I feel like this classic way of doing it did't age so well.
Next, a really "guilty pleasure" one, League of legends... even though it's not a true skill tree, the new masteries are really great system, that looks, and feels very satisfying. I'm not playing league anynore, had only few days nostalgia comeback, so I don't know how good is it really. What I wouldn't like in a RPG with league styled tree would be that one choice blocks the other opinion which isn't really what I want.
Now for bad... even though I love Titan Quest... I hate "place some points here to be able to get skills from this category".
There are lot more that I can talk about but I want to hear something from you!