Melee Units
1. Fire Warrior
Damage: 21-27
Health: 530
Attack Speed: 1.70
Movement Speed: 270
Armor: 2
Ability: Fire Death - Melts and burns a single enemy
unit damaging it by 2% of
its maximum health per second
for 10 seconds. The target is
slowed by 15%.
2. Fallen Knight
Damage: 23-31
Health: 615
Attack Speed: 1.95
Movement Speed: 340
Armor: 3
Ability: Necromancy - Each time this unit kills an enemy,
it has a 30% chance to summon
a skeleton guard with a life of
400 and damage of 15-19.
3. Shredder
Damage: 26-32
Health: 650
Attack Speed: 2.15
Movement Speed: 260
Armor: 2
Ability: Bash - Gives this unit a 20% chance
to bash an enemy unit for 1 second.
Ranged Units
1. Vulture Rider
Damage: 14-19
Health: 435
Attack Speed: 1.45
Movement Speed: 350
Armor: 1
Ability: Bloodlust - Boosts attack speed by 50%
but receives 30% more damage for
5 seconds.
2. Crossbowman
Damage: 16-22
Health: 480
Attack Speed: 1.60
Movement Speed: 300
Armor: 2
Ability: Burning Arrows - Deals 10 bonus damage and
slows the target by 10% for
2 seconds.
Caster Units
1. Marrowmancer
Damage: 13-17
Health: 420
Attack Speed: 1.80
Movement Speed: 290
Armor: 1
Ability: Ressurection - Ressurects allied corpses around
the caster. Maximum of 5 units.
2. Frozen Mage
Damage: 17-24
Health: 450
Attack Speed: 1.90
Movement Speed: 270
Armor: 1
Ability: Chilling Attack - Each attack slows the target
enemy by 15% for 2 seconds.
3. Necromancer
Damage: 21-25
Health: 520
Attack Speed: 2.05
Movement Speed: 300
Armor: 2
Ability: Plague Attack - Each attack slows the target
enemy by 15% for 2 seconds.
Bosses
1. Elathan
Damage: 37-45
Health: 1240
Attack Speed: 1.80
Movement Speed: 320
Armor: 6
Ability: Freezing Stab - Stabs the target for 100 damage
and slows it by 25% for 3 seconds.
2. Manuval
Damage: 40-47
Health: 1350
Attack Speed: 2.20
Movement Speed: 260
Armor: 8
Ability: Heavy Strike - Adds a splash damage of 20%.