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Sins of War

Would you like to download and play this ORPG once it is finished?


  • Total voters
    9
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Level 14
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Dec 29, 2009
Messages
931
Sins of War ORPG (SoW)

Introduction:
I have been working on this map for two weeks now, and even though it is progressing slowly, I'm hoping this map will turn out to be memorable. I have a team of testers who have been giving me great ideas about what I should do, what needs to be added/fixed, anything that doesn't seem right and needs to be removed, etc. I couldn't have done it without you guys, so thanks! I don't know if any of you are on the Hive, but thanks anyway.

Status:
*PAUSED*

Description:
<Description under construction.>

The Team:
The following names belong to everyone who helped in the actual making of this map, not including the makers of the icons, skins, models, spells, etc. used in this map.

kingcody (tester)
LUBU2 (tester)
XxSuperxX (tester)
Wisdoms- (tester)
Vital_Sin (me)
x3GlikE (undecided)
defskull (undecided)

Gameplay:
Players 1 - 8 (player-controlled)
Player 9 ((Gray) (Townsfolk))
Player 10 ((Forces of Snowshun) (LightBlue))
Player 11 ((Royal Guard) (Dark Green))
Player 12 ((Forces of Daemonheim) (Brown))

Map Progress:
Terrain: 18%
Units: 11%
Heroes: 84%
Triggers: 22%
Overall Progress: 34%
Other Notes:
You have a hero, an item box for extra storage, and a quest box to store the current quest you're on.
The quests tab no longer holds quests, but instead, you will see "Class Information" and "Other Information".



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HeroSelection.jpg


UndeadArea1.jpg


CustomItemStorageANDQuestSystem.jpg



HeavenEntranceArea.jpg
HeavenRulerArea.jpg
HeavenMazeArea.jpg



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  • King'sCastleArea.jpg
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  • OutsideCity1Creeps1.jpg
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  • SecondTOFinalBossCreeps.jpg
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  • Sins of War RPG version 1.0.w3x
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Last edited:
Level 17
Joined
Nov 4, 2008
Messages
1,603
I will not comment on the map itself yet, as you are still working on the thread, but the terrain really needs a lot of work. Use proper wall models, custom tree models perhaps, etc. It looks bland and flat in some places, and the tileset does not suit a village at all.
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
The description is currently under construction as I posted. Also.. complaining about having to click on a picture to view it is just plain lazy. Click on whatever picture, and just use the next/previous buttons.

its not about laziness but next/previous buttons takes time to load unlike if you posted screenies bigger, then hide it, it will load fast...

EDIT

See what I mean >>> [thread=164343]Diablo 1.0[/thread]
 
Last edited:
Level 14
Joined
Dec 29, 2009
Messages
931
~Wolfe; A long while ago I requested an icy-tree model and nobody replied. I will fix the tileset in the village.. Thanks for your comment.

~mckill2009; I understand what you are saying. I can fix this, if I knew how... JPG images so far have been the only images I can post, as they have a smaller filesize. Tell me what format to post the pictures in and I will gladly update it. Thanks for your comment.

~matej; Are there any particular parts of the terrain that need to be worked on? Thanks for the luck and the comment. :wink:

--*Arkon Kaos (A.K.A. Vital_Sin)*--
 
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