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Single bone animation transfer?

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Aug 31, 2005
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I'm doing a drider model based on the Nerubian, that is a giant spider with a dark elf upper body.
(No, it is not a geomerge)
I want to give it proper facial animations and an attack animation for both armed and unarmed combat (spear, sword or claws), using Oinkerwinkles animation transfer tool or manual notepad edit.

I have a problem with the animations.
The hands are made from 2x2 fingers, not just a solid box. Each finger-pair has its own bone and animation.
So, how do I give it a proper sword-wielding attack animation?
Besides, I want to keep the default animations of the spider legs, but a new one for the face.

Can I do that, and how?
 
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