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Simply Removing Hero Glow

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Deleted member 238226

D

Deleted member 238226

like this :

hold CTRL and click the glow in the model, then go to windows tab, click geoset manager, and there you will find which the geoset that highlighted. right click on your mouse and click remove
 
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Like the others said. But do not forget the geoset animations which that geoset has. When you delete the geoset of the hero glow, make sure you go to geoset animations and look in every geoset animations and find the one(If there is one) that does not have a geoset and delete it. If you delete the geoset and not its geoset animations the model will crash the game.
 

Ardenian

A

Ardenian

Bumping.

This time I have to remove my Blademaster's Crush effect on his sword in his Attack Slam Animation. Any Help is appreciated.
Remove the BlizParticle01 from the Node Manager in Magos.
 

Deleted member 238226

D

Deleted member 238226

do you mean by animation is the geoset animation? usually, when you try to remove a geoset from the model, sometimes you get notice that it's still attached to the geoset animation of the model. and if a model have a geoset animation that refers to none, it may cause your map to crash. simply just check the geoset animation sequence that did'nt have any geoset (none) by using magos and then remove it. i think it's solved by that way.
 

Deleted member 238226

D

Deleted member 238226

open your model with magos model editor -> open the windows tab -> open the geoset manager -> remove the geoset that you want to remove / or the glow geoset.

usually you will get this notice when you try to remove the geoset of the model :
" some bones still references in geoset! detach? "

and if the geoset that you just removed have a geoset animation is attached to it, you get this message after you click yes from previous message :
" some geoset animations still references tgus geoset! detach? "

and you just need to click yes.

and now, go to window tab -> open the geoset animation manager -> open/double click one by one the geoset animation, and check the empty/none geoset animation that did'nt have an geoset id there.
 
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