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Simple Trigger Copy help.

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Level 37
Joined
Mar 6, 2006
Messages
9,240
You can copy the cast trigger for each missile type. You don't have to copy the looping trigger.

Then just change the ability being cast and the unit type that is created.
  • (Ability being cast) Equal to Gun Shot
  • Unit - Create 1 Bullet for (Owner of BS_Hero[BS_Times]) at BS_Point[2] facing BS_Angle[BS_Times] degrees
Change also the ability here:
  • Set BS_Level[BS_Times] = (Level of Gun Shot for (Triggering unit))
Here you can change the missile speed by manipulating the 0.2 multiplier:
  • Custom script: set udg_BS_HYPSpeed[udg_BS_Times] = Hyp *0.20
Create dummy for each missile (you can copy and paste the bullet) and change their models.
 
Level 12
Joined
Dec 17, 2009
Messages
951
You can copy the cast trigger for each missile type. You don't have to copy the looping trigger.

Then just change the ability being cast and the unit type that is created.
  • (Ability being cast) Equal to Gun Shot
  • Unit - Create 1 Bullet for (Owner of BS_Hero[BS_Times]) at BS_Point[2] facing BS_Angle[BS_Times] degrees
Change also the ability here:
  • Set BS_Level[BS_Times] = (Level of Gun Shot for (Triggering unit))
Here you can change the missile speed by manipulating the 0.2 multiplier:
  • Custom script: set udg_BS_HYPSpeed[udg_BS_Times] = Hyp *0.20
Create dummy for each missile (you can copy and paste the bullet) and change their models.

Thank you maker ^^ +rep
 
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